Jump to content

Mission Control for 3ds Max : A scene management tool by reForm Studios


re:FORM
 Share

Recommended Posts

I'm please to announce that my long-time pet project 'Mission Control' is getting closer to being ready for release!

 

In anticipation of this, I will be presenting a series of clips showing the features and functions of Mission Control from my blog.

 

The first of these clips is now online, so please go and check it out! It's a quick "Light-lister vs Mission Control" showdown with a scene of just 121 lights. I don't think it's unreasonable of me to suggest it's a bit of an unfair fight!

 

http://patrick.reformstudios.com/2015/03/11/mission-control-vs-light-lister/

 

And here's a clip showing how Mission Control can work as a camera lister/manager.

 

MissionControl-for-3ds-max-camera-lister.gif

Link to comment
Share on other sites

  • 10 months later...

You will be pleased to hear Mission Control has entered an alpha-test phase. Bugs are being ironed out and the code is becoming far more stable.

 

I've released some videos to my blog showing how Mission Control could be used with RT to speed up lookdev workflows. Still no audio, but I have annotated them this time! There is also an update to the light-lister showdown, and a demo of manipulating MCG objects.

 

http://reformstudios.com/2016/01/27/mission-control-vs-light-lister-an-update/

http://reformstudios.com/2016/01/29/mission-control-lighting-with-vray-rt/

http://reformstudios.com/2016/01/30/mission-control-lighting-with-vray-rt-part-2/

http://reformstudios.com/2016/02/01/mission-control-and-max-creation-graph-packages/

Link to comment
Share on other sites

  • 2 months later...

I have added a feature list to the website here : http://reformstudios.com/mission-control-for-3ds-max/

I am also looking for beta testers, so please sign up here for a chance to take Mission Control for a spin.

http://reformstudios.com/mission-control-beta-programme/

 

With a new relase of 3ds Max out in the wild, it was interesting to see how well Mission Control coped with the changes... and I'm pleased to report that it did pretty well! The UI appears to hold up well within the new UI paradigm, and all the new object types are supported without any issue. Finally, as Mission Control is entirely scripted, no recompile is necessary for the new version of Max.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...