re:FORM Posted March 11, 2015 Share Posted March 11, 2015 I'm please to announce that my long-time pet project 'Mission Control' is getting closer to being ready for release! In anticipation of this, I will be presenting a series of clips showing the features and functions of Mission Control from my blog. The first of these clips is now online, so please go and check it out! It's a quick "Light-lister vs Mission Control" showdown with a scene of just 121 lights. I don't think it's unreasonable of me to suggest it's a bit of an unfair fight! http://patrick.reformstudios.com/2015/03/11/mission-control-vs-light-lister/ And here's a clip showing how Mission Control can work as a camera lister/manager. Link to comment Share on other sites More sharing options...
hrishikeshp Posted March 11, 2015 Share Posted March 11, 2015 Cool man!! Link to comment Share on other sites More sharing options...
re:FORM Posted March 12, 2015 Author Share Posted March 12, 2015 3rd-party plugin support : http://patrick.reformstudios.com/2015/03/12/mission-control-for-3ds-max-support-for-3rd-party-plugin... Access to render settings : http://patrick.reformstudios.com/2015/03/12/mission-control-for-3ds-max-renderer-settings/ Link to comment Share on other sites More sharing options...
re:FORM Posted February 11, 2016 Author Share Posted February 11, 2016 You will be pleased to hear Mission Control has entered an alpha-test phase. Bugs are being ironed out and the code is becoming far more stable. I've released some videos to my blog showing how Mission Control could be used with RT to speed up lookdev workflows. Still no audio, but I have annotated them this time! There is also an update to the light-lister showdown, and a demo of manipulating MCG objects. http://reformstudios.com/2016/01/27/mission-control-vs-light-lister-an-update/ http://reformstudios.com/2016/01/29/mission-control-lighting-with-vray-rt/ http://reformstudios.com/2016/01/30/mission-control-lighting-with-vray-rt-part-2/ http://reformstudios.com/2016/02/01/mission-control-and-max-creation-graph-packages/ Link to comment Share on other sites More sharing options...
re:FORM Posted April 24, 2016 Author Share Posted April 24, 2016 I have added a feature list to the website here : http://reformstudios.com/mission-control-for-3ds-max/ I am also looking for beta testers, so please sign up here for a chance to take Mission Control for a spin. http://reformstudios.com/mission-control-beta-programme/ With a new relase of 3ds Max out in the wild, it was interesting to see how well Mission Control coped with the changes... and I'm pleased to report that it did pretty well! The UI appears to hold up well within the new UI paradigm, and all the new object types are supported without any issue. Finally, as Mission Control is entirely scripted, no recompile is necessary for the new version of Max. Link to comment Share on other sites More sharing options...
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