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How to align or edit vertices normals?


akbargherbal
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Hello everyone,

 

I have a question..... I would like to know how to align the normal of vertices in a certain direction... Have a look at the two images in the attachments:

 

I think it has to to do with the Normal Edit modifier... But I would like to have a way to do it automatically (and quickly), like say to 3ds max, align all vertices normals to the Z world direction for example.

 

Thanks a lot,

Akbar

Correct normals.jpg

Normal edit.jpg

Edited by akbargherbal
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You can add a normal modifier, it should align faces flipped, also you could create a separated plane, change it to polygon then attach this new poly-mesh to your existing mesh, then you can delete this new poly-mesh. This usually fix most of mesh issues.

 

From your viewport it seems you have double vertex in those corners, is not that one vertex is pointing in both directions. for a simple corner you should have only one vertex.

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You can add a normal modifier, it should align faces flipped, also you could create a separated plane, change it to polygon then attach this new poly-mesh to your existing mesh, then you can delete this new poly-mesh. This usually fix most of mesh issues.

 

From your viewport it seems you have double vertex in those corners, is not that one vertex is pointing in both directions. for a simple corner you should have only one vertex.

 

You're wonderful...... your tip seems to work like magic! And you're right, I have a bad geometry to start with (many unwelded vertices)..... So let's see where that leads us to. Have a nice day (night) Sir.

 

Akbar

Edited by akbargherbal
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