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Advice is needed on modeling best practice


akbargherbal
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Hello everyone.

 

Being not so experienced in 3D modeling, as I have not passed the learning stage.... I always run into tutorials that say that one should model geometry in quads only..... overlapping faces must be avoided at all costs, booleans and probooleans are not the way to model etc.

 

.... Is this relevant to 3d architectural visualization? I see the point where 3D cartoon animations and game design are considered...... but in architectural visualization, the only thing that animates is the camera (most of the time)... more importantly, is this relevant to rendering still images?

 

If there is anyone of the experts in CG architecture, did you run into any problems, of not modeling in quads, using compound objects that produce "dirty geometry", not caring about overlapping faces etc?

 

Thanks a lot.

Akbar

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As long as you're the only one working with the scene, and there won't be significant changes down the line later, you keep it dirty if you must.

 

But through time, I've learned that once you sufficiently master up clean modelling, it doesn't take you any longer than 'dirty' modeling, and brings tons of benefits:

 

-easily swapable assets and scenes between studio members without them going crazy trying to correct or do changes on your geometry

-always renders correctly, lot of textures (like normal maps) are very sensitive to geometry mistakes, but applies to numerous other occasions

like dirt effects, displacement,etc..

-lets you easily add detail (quad-chamfers)

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You will get a lot of cad drawings. So spline modeling will be a big part of you work.

 

It is not very complicated to do. I wait as long as possible before I put an edit poly on any extruded objects. Usually I get a lot of changes during a project. Then it is easier to exchange some splines.

 

When I know something is finished I go for more detail, rounded corners...

 

I use snap a lot to get the correct alignment of vertices and lines. Then going into a front or side view will make it easy to see if there are any mistakes in your building - plus your wireframe view does not look like pure line chaos.

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