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glass globe - outdoor lighting


SgWRX
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hello, just wanted to double check my setup. i'm modeling an outdoor lamp post with a 14" glass globe as the top piece within witch resides the actual light.

 

For this glass globe, I selected the sub-object and scaled it down as a copy 99%. so it's a thin globe.

 

now, at this point, i have to reorient the normals so they point inward, then apply a "solid" transparent material. so there's two normal direction - the outer globe who's normals shoot out into space, and the inner globe who's normals go the opposite direction in towards the center.

 

thanks,

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