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Flipped Normals?


akbargherbal
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Hello Everyone.

 

Is there a way to automate the process of correcting flipped normals? Usually I have many glass panels, which are essentially boxes... some of their faces are flipped.

 

Isb-GKhiIuaJZYxH5sZi4BMNMJbJmTuypI03WO1rbPc=w340-h363-p-no

 

I can go to the flipped polygons and flip them one by one, but that's time consuming, is there a script or a way that will do this for me? i.e. make all the polygons of the boxes facing away from the object?

 

Thanks a lot.

Akbar

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http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons?page=1

 

Maybe this? - it looks like the Max normal tool to me, but maybe it actually works... let us know.

 

It seems to work fine with simple objects, but what I have here, are glass panes, that have some of their faces flipped.... It does not seem to understand what I need it to do..... Because, I applied a simple test to see if the script did the job correctly, I extruded the polygons by normals, and everything is a mess...

 

FLIPPED%2BNORMALS%2B2.jpg

 

Thanks for your help anyway.

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