akbargherbal Posted March 20, 2015 Share Posted March 20, 2015 Hello Everyone. Is there a way to automate the process of correcting flipped normals? Usually I have many glass panels, which are essentially boxes... some of their faces are flipped. I can go to the flipped polygons and flip them one by one, but that's time consuming, is there a script or a way that will do this for me? i.e. make all the polygons of the boxes facing away from the object? Thanks a lot. Akbar Link to comment Share on other sites More sharing options...
TomasEsperanza Posted March 20, 2015 Share Posted March 20, 2015 http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons?page=1 Maybe this? - it looks like the Max normal tool to me, but maybe it actually works... let us know. Link to comment Share on other sites More sharing options...
akbargherbal Posted March 20, 2015 Author Share Posted March 20, 2015 http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons?page=1 Maybe this? - it looks like the Max normal tool to me, but maybe it actually works... let us know. It seems to work fine with simple objects, but what I have here, are glass panes, that have some of their faces flipped.... It does not seem to understand what I need it to do..... Because, I applied a simple test to see if the script did the job correctly, I extruded the polygons by normals, and everything is a mess... Thanks for your help anyway. Link to comment Share on other sites More sharing options...
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