evanmichalski Posted March 21, 2015 Share Posted March 21, 2015 I'm a little confused regarding the maps section and where to put the reflection and rglossiness maps. It's set up differently for the vrayfastss2 that there's specular amount, and specular glossiness so where does the reflect and glossy maps go? Also what is the relationship of the specular layer tab to the maps themselves? The manual doesn't go into detail about this unfortunately. Thanks. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted March 23, 2015 Share Posted March 23, 2015 I am not that familiar with the SSS materials, but perhaps you should try to check out/google for a tutorial/making of about the daniel craig head (the james bond dude), i seem to remember it explaining that stuff to some extent as one of the challenges was to get different areas of the skin to be more/less shiny. Link to comment Share on other sites More sharing options...
evanmichalski Posted March 23, 2015 Author Share Posted March 23, 2015 That was a good video, thanks for the link. It didn't quite give me the answer I need but I think I know enough now after playing around with the settings for a few days to get a better feel of it finally. However, you have to think a little bit differently when it comes to sub surface scattering when it comes to maps simply because it's more in-depth in the specular and reflection control but that it requires more trial and error to understand it. Link to comment Share on other sites More sharing options...
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