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SynthEyes


Jon Berntsen
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Hi

 

Anyone used SynthEyes with success? I have a real hard time figuring out how to track and import trackers correctly into max. Footage is tracked, I try to set up the coordinate system, import the script, so far the process seems right. Then it comes clear that 1) the trackers are not sitting as they should, and 2) the horizon is always skewed, making a HUGE mismatch between the 3d objects and the footage.

 

Also in one drone footage that I have, the FOV is calculated to 1.something. How in the world could I transfer this parameter to vrayphyscam to make it look right?

 

I have watched the tutorials, and tried to read the (500 pages long) manual, but I am still a bit lost. Ideas and experiences accepted with a huge welcome!

 

Here are the tracker points in SynthEyes

https://www.dropbox.com/s/dr29pmiqdm0s3bx/s1.JPG?dl=0

 

Lens settings in SynthEyes

https://www.dropbox.com/s/axut5kfvr87jn2r/s5.JPG?dl=0

 

Top view after importing script in max

https://www.dropbox.com/s/ko7w7hn8nndj7rj/s2.JPG?dl=0

 

And the camera view in max

https://www.dropbox.com/s/6a35tf4p9jzi8o7/s3.JPG?dl=0

 

Camera settings in max

https://www.dropbox.com/s/eku4gecs0le3tju/s4.JPG?dl=0

 

As you see, totally wrong.

Edited by chroma
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Ok so I solved the first obstacle, where the tracking gave me a very low FOV. I solved it with calculating distortion in SynthEyes and exporting to aftereffects, where I used the SynthEyes distortion plugin with the applied amount of distortion that SynthEyes calculated for me. Then I bounced the footage from AfterEffects and took it back into SynthEyes for a new tracking. Then it seems to be working better.

 

So the next step is to figure out how to get the correct scene scale, as I am trying to match this with a physically accurate model.

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Aaand I also solved the scaling. I just found it hard to work with generic units, and transferring it to mm in max. :)

I needed to set up a distance constraint between two points. I did that at first as well, but the distance constraint had a huge error number, which I had to fix.

Edited by chroma
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  • 7 months later...

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