Devin Johnston Posted March 25, 2015 Share Posted March 25, 2015 I set up my scene using the FBX linking in Max, I have a Sketchup file that I'm exporting the FBX from. Sketchup can successfully export the file but when I got to update the FBX in max several major pieces of the building are missing. If I just import the FBX without the linking the whole building is there so there's obviously a problem in the linking process. I'm looking for any advice on how to get this to work, I've got a presentation due today and I really need to get this thing working....please help!! Link to comment Share on other sites More sharing options...
Scott Schroeder Posted March 25, 2015 Share Posted March 25, 2015 How are you combining the objects on FBX link? Maybe that is screwing it up? Try setting it to not combine anything. Also, maybe it's a units mis-match and it is crushing the geometry somehow or exploding it into space? Link to comment Share on other sites More sharing options...
Devin Johnston Posted March 25, 2015 Author Share Posted March 25, 2015 I've ended up turning a lot of inconsequential geometry off reducing the size of the model, now it will import. I guess Max has a limit on the number of objects it can import through FBX, I know .3ds has a similar problem. You'd think by now they'd have figured out how to make this linking stuff work better than it does. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted March 25, 2015 Share Posted March 25, 2015 If you are using the latest version of Max and Sketchup, you can import directly a Sketchup file in to Max. The main problem with Sketchup files are the nested organization of their group/components. I believe is not Max problem, because I have the same issue with other 3D apps. The way Sketchup divide the geometry when is part of a group or component is not traditional for other 3D app, for instance, you can have one cube that is a group, but only one face can be part o other component or group and they both can be in separated Layers. Other 3D apps a mesh can't be separated that way, and that create many problems. I always purge everything, check groups and component as much as possible, sometimes I even explode some groups and then the problem is gone. Link to comment Share on other sites More sharing options...
Devin Johnston Posted March 25, 2015 Author Share Posted March 25, 2015 Do you purge and explode within Sketchup before exporting? Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted March 25, 2015 Share Posted March 25, 2015 Yes, before exporting I always, check flip faces, textures and purge the scene, materials and styles, I even delete the scenes. My main exporting options are, direct import, then Collada and 3ds. If I don't care about lines I do a 3ds export, is mesh is too big for 3Ds, I try direct import, is there is troubles, I try Collada. Collada is the way Max import Sketchup any ways. Link to comment Share on other sites More sharing options...
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