hoseinasadi Posted March 27, 2015 Share Posted March 27, 2015 Ive been wondering what would be the most efficient method to create several holes on a plane? I already know boolean and I dont like using it since it messes up the mesh. Link to comment Share on other sites More sharing options...
Sketchrender Posted March 27, 2015 Share Posted March 27, 2015 Textures. Diffuse map ie a jpeg of the image you require. Opacity map ie black and white map of the the same. The white part will be visible, the black part will be see through. phil Link to comment Share on other sites More sharing options...
hoseinasadi Posted March 27, 2015 Author Share Posted March 27, 2015 Textures. Diffuse map ie a jpeg of the image you require. Opacity map ie black and white map of the the same. The white part will be visible, the black part will be see through. phil Yea Ive actually want to model the holes rather than create the illusion of them in render. Thanks for the tip tho Link to comment Share on other sites More sharing options...
ionutteudean Posted March 27, 2015 Share Posted March 27, 2015 Try using this script: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer Link to comment Share on other sites More sharing options...
hoseinasadi Posted March 27, 2015 Author Share Posted March 27, 2015 Try using this script: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer could you explain how to use the script? I dropped it into my scene but I cant find the settings anywhere. Link to comment Share on other sites More sharing options...
ionutteudean Posted March 27, 2015 Share Posted March 27, 2015 Sure. Select the polygons where you want the hole, then right click in the viewport and you should see there the regularize button. Link to comment Share on other sites More sharing options...
hoseinasadi Posted March 27, 2015 Author Share Posted March 27, 2015 Sure. Select the polygons where you want the hole, then right click in the viewport and you should see there the regularize button. Im using 3ds Max 2013 and I dont see that option in the menu. Any idea? Link to comment Share on other sites More sharing options...
beestee Posted March 27, 2015 Share Posted March 27, 2015 (edited) Maybe ShapeMerge compound object? knowledge.autodesk.com EDIT: You are not going to end up with a clean mesh with circular holes in it unless you polymodel it: EDIT2: ProBoolean can create an acceptable mesh with the 'Make Quadrilaterals' option. I forget about that tool, been quite some time since I've used it. Edited March 27, 2015 by beestee Link to comment Share on other sites More sharing options...
hoseinasadi Posted March 28, 2015 Author Share Posted March 28, 2015 EDIT2: ProBoolean can create an acceptable mesh with the 'Make Quadrilaterals' option. I forget about that tool, been quite some time since I've used it. Something I may be doing wrong? Link to comment Share on other sites More sharing options...
mehdyt Posted March 28, 2015 Share Posted March 28, 2015 Rectangle spline + circle splines ( for the holes ) > Align > attach the circles to the rectangle > apply bevel modifier to the new spline shape > Link to comment Share on other sites More sharing options...
hoseinasadi Posted March 28, 2015 Author Share Posted March 28, 2015 Rectangle spline + circle splines ( for the holes ) > Align > attach the circles to the rectangle > apply bevel modifier to the new spline shape Thanks man! Funny how I didnt think of this method myself. Cheers. Link to comment Share on other sites More sharing options...
mehdyt Posted March 28, 2015 Share Posted March 28, 2015 Sometimes the easiest way is not the obvious one Glad it worked for you Link to comment Share on other sites More sharing options...
hoseinasadi Posted March 28, 2015 Author Share Posted March 28, 2015 Sometimes the easiest way is not the obvious one Glad it worked for you true that. One more question tho, If I was to do that on a more complex geometry, then what would be the solution? say I have a car model and I want create several hole on the rear side. Link to comment Share on other sites More sharing options...
mehdyt Posted March 29, 2015 Share Posted March 29, 2015 For a car you have no other option than modeling them. Link to comment Share on other sites More sharing options...
hoseinasadi Posted March 29, 2015 Author Share Posted March 29, 2015 For a car you have no other option than modeling them. So have you got any tips for modeling them? Link to comment Share on other sites More sharing options...
beestee Posted March 30, 2015 Share Posted March 30, 2015 Something I may be doing wrong? Attach the subtract objects into one mesh before the boolean operation. Then use the 'Quad Size %' setting to affect the resolution of the quads. Link to comment Share on other sites More sharing options...
SgWRX Posted March 31, 2015 Share Posted March 31, 2015 with the proboolean approach, you can create a plane with many subdivisions, not overkill though, and get better results. also with proboolean have a look at the planar edge options and look for "remove all" and change that to "no edge removal" that can sometimes help. Link to comment Share on other sites More sharing options...
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