zanderbooyzen Posted March 31, 2015 Share Posted March 31, 2015 i cant figure out whats doing this. it looks all stretchy and skew. Link to comment Share on other sites More sharing options...
tunakaraman Posted April 14, 2015 Share Posted April 14, 2015 Looks like something is wrong with your mapping. Didnt you apply an uvwmap modifier ? Link to comment Share on other sites More sharing options...
Morne Erasmus Posted May 3, 2015 Share Posted May 3, 2015 (edited) Howzit Zander Check your UV mapping and see if there's no double faces there. If you're not sure what we're talking about, then select that wall, stick a mapscaler on it or a uv map in box mode and tick "real world scale" and re-apply the texture. If there's double faces, then in a quick trick (but not ideal solution) could be to set your secondary rais biasd to 0.01 (in VRay's Global Switches) Edited May 3, 2015 by Morne Link to comment Share on other sites More sharing options...
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