wendzina Posted April 12, 2015 Share Posted April 12, 2015 Hey all, I've just downloaded Evermotions amazing free light model pack which I've been dying to have a go with. I've decided that for the first time I'm going to use Xrefs. I can xref a light into my scene, then instance it around. However, when I save close and reopen, every single model bar one, half of the geometry had shifted around. Basically A is how it should look, but all of the instances look like B after I've reopened it. I've tried reloading the xrefs. Re-xrefing but this always happens. Any ideas? Thanks Link to comment Share on other sites More sharing options...
Jon Berntsen Posted September 29, 2015 Share Posted September 29, 2015 (edited) Hey all, I've just downloaded Evermotions amazing free light model pack which I've been dying to have a go with. I've decided that for the first time I'm going to use Xrefs. I can xref a light into my scene, then instance it around. However, when I save close and reopen, every single model bar one, half of the geometry had shifted around. Basically A is how it should look, but all of the instances look like B after I've reopened it. I've tried reloading the xrefs. Re-xrefing but this always happens. Any ideas? Thanks Hi. Did you find a solution? I am experiencing the same thing. It's disaster, as I have been working all day with setting up a huge scene with xref objects which I have instanced around in the scene. Reopening made my scene go bad. If it's a bug, it is amongst one of the worst I have ever seen. Here is one example: A sunlounger. Edited September 29, 2015 by chroma Link to comment Share on other sites More sharing options...
Jon Berntsen Posted September 29, 2015 Share Posted September 29, 2015 Update: It seems to be an issue with xref'ing objects from files set up with a different unit scale. Link to comment Share on other sites More sharing options...
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