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3ds Max 2016 New Feature: Max Creation Graph


braddewald
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This is one of the top feature requests on User Voice

 

Than that must be one very audible minority as I can't see this being wildly useful for most. Just another nodal UI for their scripting API.

Will be useful for dedicated scripters in larger teams who can speed up their workflow...but here ?

 

Haven't seen anything much useful for me yet, but the VFX crowd does seem pleased.

 

Perhaps I'll wait and see how layer management got re-worked, but it sounds like fix rather than feature. Physical camera is nice though,..

 

https://www.youtube.com/watch?v=QhVTb7plNNU

Edited by RyderSK
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http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/1467083-ice-for-3ds-max-modifiers That's where the request comes from.

 

This tool can have it's uses, especially in an architecture studio during the design phase. I'm excited that they implemented it and I know it will have some uses for us. The bigger question is can it knock off Rail Clone?

 

I'm also digging the updates (finally) to xrefs.

 

It would be cool to see MCG export into a UE4 blueprint. Maybe by the time I have my flying car. Maybe.

Edited by VelvetElvis
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looks like a very useful tool as they show it at 0:50 and 1:25, I bet there are already some scripts available that do those things, but I can see the benefit of having nodal based custom script creation like they have it in Unreal with the blueprint.

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Perhaps I'll wait and see how layer management got re-worked, but it sounds like fix rather than feature.

 

They really made it cumbersome to adjust to the Scene Manager in 2015, but I am slowly getting the hang of it. It is nice that you can have multiple scene managers open with different sorting profiles and then drag and drop between them...but still I miss the old layer manager and feel that my workflow is a bit slower because of how much I have to rely on the toolbar buttons now. The features I use most are absent in the scene manager quads or perform inconsistently.

 

Don't know how far a fix will go in swaying my opinion of it, but I guess I will find out soon.

 

As far as MCG being the most requested feature, it technically covers many different requests, so if you pool all requests that MCG has the potential to be used to resolve then it is probably a good percentage...but then Maxscript would also potentially resolve a good percentage of user voice features, but how user friendly is Maxscript?

Edited by beestee
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  • 1 month later...

Hello Benjamin, hope you read this thread entry. I have seen an old entry of you of a closed thread and there is no way to get the attached image for me. The link seems to be dead. The thread is http://forums.cgarchitect.com/68856-gravel-material-set-up-mental-ray.html and the attachment is "Capture.png". Could you provide me with a working link or send the image to me? My e-mail-adress is: info@3d-labor.de. Would be great if you can help me. Best regards, Holger (from Berlin)

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