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Problem with raytraced reflections and radiosity


Ricardo Eloy
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Hey, m8s! This maybe a dummy question, but I ran into it just today...

I have a wood material with raytraced reflections. The problem is that when the reflection is off, the rendering comes out just fine. When I turn it on, it blows all raytraced reflections in the scene. Has anyone had the same experience?

PS: Using Max 6 with sp1

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When the reflection hits the max depth, it then uses the background color instead of continuing the ray. With exposure control, the background color has a lot of energy because it needs to be inverted and considered in Floating point. This causes the problems you're seeing.

 

Ideally one should not use a background image or color, but instead model a billboard and apply a color/bitmap to it.

 

Alexander

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