Alpenshiva Posted April 30, 2015 Share Posted April 30, 2015 Hello! I once saw this project and wonder how to realize this in 3DS Max. I did some experiments with floorgenerator and Surfdeform modifier which only works for small geometry until it results in a crash. If you only go for texturing, how would you deal with the seams and the different widths of the boards in a circular geometry. Any ideas? Thanks, Alpenshiva Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 30, 2015 Share Posted April 30, 2015 (edited) Fairly sure this was covered in a tutorial on here... [edit] It wasn't here, it was evermotion: http://www.evermotion.org/tutorials/show/8034/making-of-national-assembly-of-wales Edited April 30, 2015 by Macker Link to comment Share on other sites More sharing options...
Alpenshiva Posted April 30, 2015 Author Share Posted April 30, 2015 Thank you Chris, that´s it! Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted May 1, 2015 Share Posted May 1, 2015 I don't love plugins so if you are like me and like the spirit of modelling, you could get creative with this technique and make it work. At least in my head you can. Just a final note. My plugin avoidance has more to do with my use of network rendering than anything else. They always seem to be the cause of errors so I avoid them whenever possible. There are great ones there, I just use them sparingly. It's a personal opinion. Link to comment Share on other sites More sharing options...
elipan Posted May 5, 2015 Share Posted May 5, 2015 Looks like something I would do with VP Crossmap and Bercon Tiles. Link to comment Share on other sites More sharing options...
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