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Modelling & texturing technique


Alpenshiva
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Hello!

 

I once saw this project and wonder how to realize this in 3DS Max.

wales.JPG

 

I did some experiments with floorgenerator and Surfdeform modifier which only works for small geometry until it results in a crash.

 

If you only go for texturing, how would you deal with the seams and the different widths of the boards in a circular geometry.

 

Any ideas?

Thanks, Alpenshiva

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I don't love plugins so if you are like me and like the spirit of modelling, you could get creative with this technique and make it work. At least in my head you can.

 

 

Just a final note. My plugin avoidance has more to do with my use of network rendering than anything else. They always seem to be the cause of errors so I avoid them whenever possible. There are great ones there, I just use them sparingly. It's a personal opinion.

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