Rafael Reis Posted May 13, 2015 Share Posted May 13, 2015 (edited) Hi guys. This is my latest work using UE4 You can check for more realtime projects on my youtube channel. This is a comparison between real photography and UE4 rendering Edited May 13, 2015 by Rafael Reis Link to comment Share on other sites More sharing options...
simonm Posted May 14, 2015 Share Posted May 14, 2015 awesome work mate!!! beautiful So how long would you say it takes you to produce this from start to end? Hi guys. This is my latest work using UE4 You can check for more realtime projects on my youtube channel. This is a comparison between real photography and UE4 rendering [ATTACH=CONFIG]53042[/ATTACH][ATTACH=CONFIG]53043[/ATTACH][ATTACH=CONFIG]53044[/ATTACH][ATTACH=CONFIG]53041[/ATTACH] Link to comment Share on other sites More sharing options...
Mario De Achadinha Posted May 18, 2015 Share Posted May 18, 2015 Well done!!! Awesome! Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Ky Lane Posted May 19, 2015 Share Posted May 19, 2015 Fantastic work. Am trying to teach myself Unreal at the moment... steeeeep learning curve! Link to comment Share on other sites More sharing options...
Rafael Reis Posted May 19, 2015 Author Share Posted May 19, 2015 thanks guys! Pixelman, about 7-8 weeks Link to comment Share on other sites More sharing options...
Jon Berntsen Posted October 8, 2015 Share Posted October 8, 2015 thanks guys! Pixelman, about 7-8 weeks I am interested in this technology. This looks very nice, and you have done a very good job. If a client were to buy such thing, it would need to take 3 days rather than 7-8 weeks. Do you think that's possible for anyone to achieve? I haven't tried to develop in this engine myself yet, so I have no clue. Link to comment Share on other sites More sharing options...
Morne Erasmus Posted October 27, 2015 Share Posted October 27, 2015 The biggest thing about any realtime engine when you're a newbie is this: Take whatever time it would normally take you to do the job for a normal render, and double that. It's not as simple as "exporting" or "saving" your max and vray scene to a realtime engine Link to comment Share on other sites More sharing options...
Trick Posted October 28, 2015 Share Posted October 28, 2015 thanks guys! Pixelman, about 7-8 weeks How much of this time is spent on laying out UV's ? Or in other words: what would be the time difference setting up such a scene in Max/VRay or Max/UE (or any other modeler/renderer) for YOU ? Link to comment Share on other sites More sharing options...
RyderSK Posted October 28, 2015 Share Posted October 28, 2015 The biggest thing about any realtime engine when you're a newbie is this: Take whatever time it would normally take you to do the job for a normal render, and double that Heh, I pretty much say the same thing, I just use 'tripple' :- ) Imho it doesn't even scale linearly, the larger the project scope is, the harder is it to manage in Unreal because issues are harder to solve, there aren't that many workaround and off-line raytracers today can get you away with a lot ! I also don't think "newbieness" applies so much, it will always take more time, the asset preparation will never do itself :- ). Link to comment Share on other sites More sharing options...
philippelamoureux Posted November 17, 2015 Share Posted November 17, 2015 How much of this time is spent on laying out UV's ? Or in other words: what would be the time difference setting up such a scene in Max/VRay or Max/UE (or any other modeler/renderer) for YOU ? Steamroller will unwrap 97% of your meshes in the blink of an eye! It's not that time consuming! Link to comment Share on other sites More sharing options...
scotttaylor1 Posted December 17, 2015 Share Posted December 17, 2015 I am interested in this technology. This looks very nice, and you have done a very good job. If a client were to buy such thing, it would need to take 3 days rather than 7-8 weeks. Do you think that's possible for anyone to achieve? I haven't tried to develop in this engine myself yet, so I have no clue. 3 days is possible. It take a while to get your processes down for importation and that takes practice, but your speed will increase. As was previously mentioned steamroller will do majority of the work for you when it comes to unwrapping UVs. Material normalization is another thing that you may have to address. Link to comment Share on other sites More sharing options...
reyanansari Posted April 27, 2016 Share Posted April 27, 2016 Hello Rafael, Real amazing work. Just out of curiosity, did you made the scene first in 3ds Max and imported it into Unreal? Link to comment Share on other sites More sharing options...
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