janisaufmanis Posted May 16, 2015 Share Posted May 16, 2015 Hi guys, I am having problems regarding textures. I create texture, choose bitmap for diffuse and bump and in the preview of materials it looks good. It can be applied and rendered, as well as be seen in viewport on some objects, but all the recently created objects ( primitives and polies) just wont adopt it. They change the surface color to similar to the one of the bitmap picture, but there is no texture on them. What coild be the solution? Keep in mind, that the same material is still good on older objects. Thanks in advance, J Link to comment Share on other sites More sharing options...
artmaknev Posted May 17, 2015 Share Posted May 17, 2015 Did you apply UVW map modifier to new objects? Link to comment Share on other sites More sharing options...
janisaufmanis Posted May 17, 2015 Author Share Posted May 17, 2015 I did, but nothing changed. To be honest with you, I don't have much of understanding how do they work. After some reading I assumed that it might be the problem, because many are having similar problems and most often they have something to do with UV maps. I clicked on the object, selected UV maps modifier and applied it. Guess it's wrong. And still, why do some objects have this material, but some dont? Link to comment Share on other sites More sharing options...
jasonstewart Posted May 17, 2015 Share Posted May 17, 2015 The UVW applies the texture to the surface of the model. If it is extremely big or small it may just be a blur that doesn't show the detail of the texture. A screenshot would really help us give you some advice. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted May 17, 2015 Share Posted May 17, 2015 Yeah, sounds like a mapping issue almost certainly. There is no obvious relationship between a texture and an object. Mapping basically says "how big and at what angle should I stick this picture on this object". Back in the old days it used to be "just cover the object with the whole map, once". But things have changed. If in 3ds Max, quite possibly a mismatch between "real world coordinates" and not. The easiest way to get everything working is to make sure all your objects have "real world" texture coordinates turned on. Do this either at the object creation level or slap on a UVW Map (and probably set to "box") and turn it on there. Then make sure all your maps in your materials have it turned on. THEN make sure that the size makes sense for the appearance of the map. Link to comment Share on other sites More sharing options...
janisaufmanis Posted May 17, 2015 Author Share Posted May 17, 2015 Thanks. In the attachment you can see two surfaces with the same texture applied, bt somehow one renders, but the other not. i also tried applying UV map to the object, but it did not work http://failiem.lv/g/htvvqtq#aa/8.jpg Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now