Tom Bussey Posted May 19, 2015 Share Posted May 19, 2015 I have created an animation with a rotating HDRI map. The only other animated element is the camera. Can I collect Light Cache, Irradiance map, both or neither, or Brute force/brute force likely to be the fastest way to go? The sequence is about 1850 frames long and the camera takes a winding path, turning about 270 degrees around a housing estate and starting from an aerial view point. I'm using vray 3 / 3DS 2014. Thanks. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted May 19, 2015 Share Posted May 19, 2015 I vote Brute Force, LC not saving LC. If you have many scattered object and Displacement, I would recommend Brute force/Brute force. Link to comment Share on other sites More sharing options...
Tom Bussey Posted June 16, 2015 Author Share Posted June 16, 2015 Thanks, I did go for Brute force / brute force in the end and frame times were good. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 16, 2015 Share Posted June 16, 2015 Unless the HDRI is a time lapse (which wouldn't need rotating) that's going to look really weird, no? Link to comment Share on other sites More sharing options...
aaronrumple Posted June 16, 2015 Share Posted June 16, 2015 I used a static HDRI with a rotation for a short clip. It worked out fine for the intention. Looked like the clouds were moving slowly and the light changes were subtle. I had a direct vray light which didn't move. As long as the clip is short - few seconds - it can work. Link to comment Share on other sites More sharing options...
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