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Self-illumination


Tiny Piney
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When I use Self-illumination on a object in radiosity the object is never as bright as the light it lets off e.g. a light fixture. I can never get it to be brilliant. I think that it is because it runs the color through exposure control. Is there anyway to get around this besides Photoshop or two pass render? If I use standard lighting w/o exposure control there is no problem.

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