Tiny Piney Posted November 12, 2004 Share Posted November 12, 2004 When I use Self-illumination on a object in radiosity the object is never as bright as the light it lets off e.g. a light fixture. I can never get it to be brilliant. I think that it is because it runs the color through exposure control. Is there anyway to get around this besides Photoshop or two pass render? If I use standard lighting w/o exposure control there is no problem. Link to comment Share on other sites More sharing options...
Brian Cassil Posted November 12, 2004 Share Posted November 12, 2004 You can crank up the output amount in your self illumination bitmap or if you don't have a bitmap in the self illumintion slot, you can add an output map and crank up the output value that way. GL Link to comment Share on other sites More sharing options...
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