danielmeyers Posted May 25, 2015 Share Posted May 25, 2015 Hey, So as it can be deduced from the image, I want to somehow connect the head with the rest of the body, so that the gap between head and body isnt visible, and so that they are connected. How can I make multiple polygons to connect the head with the body and get rid of the gap between head and body. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted May 26, 2015 Share Posted May 26, 2015 I would delete the cap on each object, attach them with an edit poly modifier and then manually target weld them together at the vertex level (also an edit poly function). Link to comment Share on other sites More sharing options...
reyanansari Posted May 26, 2015 Share Posted May 26, 2015 I would do the same as Corey said. Simple way. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted May 26, 2015 Share Posted May 26, 2015 If you kept your polygons consistent, (Same number and orientation) you could transform everything to one polygon mesh and select commend polygons and apply bridge, this will connect the polygons and delete old ones. otherwise is manual labor as Corey explained. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted May 27, 2015 Share Posted May 27, 2015 Bridge is an interesting tool. But it requires open holes. Just delete the caps and this will make an extra polygon between objects that smooth the transition. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted May 27, 2015 Share Posted May 27, 2015 You can actually bridge polygons and edges Link to comment Share on other sites More sharing options...
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