richardcousins Posted June 8, 2015 Share Posted June 8, 2015 (edited) I've just started using 3DSMax 2014 (I had been using 2012). One thing I have noticed is that when I drag a jpg into the material editor slot and then navigation to the Coordinates tab 'Use Real-World Scale' is always ticked as default but I don't want it to be as it messes up my maps when I use a UW Map on an object. I know in Max 2012 this was never on by default. Is there a way I can disable this? Many Thanks, Rich Edited June 8, 2015 by richardcousins Link to comment Share on other sites More sharing options...
Scott Schroeder Posted June 8, 2015 Share Posted June 8, 2015 Customize Menu -> Preferences -> In the general tab, look at the lower right hand side under Texture Coordinates. Uncheck "Use Real-World Texture Coordinates. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now