Sketchrender Posted June 10, 2015 Share Posted June 10, 2015 Hi With the inclusion of Cube rendering and output available in Vray, is the Oculus Rift the system to go with? There is a big announcement on 30 hrs, and is this a new kit or what? It is for Architectural Models and getting a client to use it. Thank you phil Link to comment Share on other sites More sharing options...
beestee Posted June 10, 2015 Share Posted June 10, 2015 The Gear VR is probably a better choice for this use due to no wires/laptop/computer involved. Everything else is either not yet widely available, not the best showcase of the technology, or is simply incomplete. Google Cardboard might be a good option to get your feet wet in using VRay's new features, but somebody else would have to say whether or not there is a viewer available for it that will work with VRay's new output options. It is cheaper to get into if you already have a compatible smartphone. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted June 10, 2015 Share Posted June 10, 2015 True about the benefits of Gear VR, but the speed of development of Oculus is outstanding, plus there are several other applications that uses Oculus Riff as standard to test. Either way you'll be fine. I just hope they can increase the resolution soon, I think 4K is the way to go, about 2K per eye you'll eliminate the headaches and drowsiness of low resolution screens. I have the google cardboard and they work fine, but clients are not more impressed than using an ipano with a tablet really. The apps still need to catch up with a better suit device as the oculus or Gear VR. Link to comment Share on other sites More sharing options...
ciurej41 Posted June 12, 2015 Share Posted June 12, 2015 I got the Samsung Gear VR and it works great with just simple 360 panoramas. I haven't tried the stereoscopic panoramas yet. What file format would the stereoscopic images have to be saved as ? In the VFB it just looks like two panoramas next to eachother (4:1 aspect ratio) and does anyone know what app would be able to open those on the Gear VR ? Link to comment Share on other sites More sharing options...
beestee Posted June 12, 2015 Share Posted June 12, 2015 ...ORBX viewer from OTOY. Chaosgroup Forums Link to comment Share on other sites More sharing options...
ckmaes Posted June 13, 2015 Share Posted June 13, 2015 +1 for the ORBIX viewer on the Gear VR. The workflow from vray 3.2 is pretty straight forward for stereoscopic panoramas and clients have been blown away with them so far. I see the Rift as a platform for interactive scenes, based on gaming engines like Unreal or Unity. I think the Gear VR is perfect for pre-rendered stereoscopic content, both still and animated. Exciting time to be in the world of Arch Viz. Link to comment Share on other sites More sharing options...
philippelamoureux Posted June 13, 2015 Share Posted June 13, 2015 I also want a VR helmet soon. But at this point I'm going to wait for consumer release. I'm very curious about HTC vive and the Rift. Both are supported in UE4 which is a +. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted June 19, 2015 Share Posted June 19, 2015 Hello Everyone: I would love to find out more about how this is working for you. Do you have example renders? What has been your struggles? Why pick the ORBIX viewer over the default 360photo app? Link to comment Share on other sites More sharing options...
ciurej41 Posted June 19, 2015 Share Posted June 19, 2015 I think it works great, We only showed it to one client so far but he was pretty amazed by it. Here is link to a rendering of an office lobby I did for the Gear VR : https://drive.google.com/file/d/0B24yZFEnOJGgQWU5azdpaUYxdm8/view?usp=sharing Not sure if the default 360photo app can correctly read the stereoscopic cubic camera images. ORBX player works great and the images seem to load rather quickly. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted June 19, 2015 Share Posted June 19, 2015 Hi Michal, looks cool! You can indeed make it work with the default 360Photo app, I just tested it. http://www.v-ray.com/features/sp2/ To view your stereo cube map image using a Samsung phone and GearVR, simply download the image from our link. Then we just need to get the image file into the right location for the 360 Photo App on your Samsung phone to find it easily. You can use an SD card, or through your phone’s root directory, simply create a folder called Oculus. In that Oculus folder, create another folder called 360Photos. And in the 360Photos folder, finally create a third folder of your own naming, such as V-Ray. In that folder (here we called it V-Ray) place the stereo cubic images and your GearVR device will be able to view the image(s). That’s it! Link to comment Share on other sites More sharing options...
Christopher Nichols Posted June 21, 2015 Share Posted June 21, 2015 For those of you that need help with instructions on how to make a stereo cube map, there is a thread here: http://forums.chaosgroup.com/showthread.php?83199-The-new-Cube-6x1-camera-type-in-3-20-02-any-info-on-that&highlight=cube Link to comment Share on other sites More sharing options...
SidneyCoelho Posted November 10, 2015 Share Posted November 10, 2015 Im just curious because I made a shperical image and a cubemap image and tried it in Oculus. The scales seems weird, any tips on how to figure this out. Link to comment Share on other sites More sharing options...
philippelamoureux Posted November 11, 2015 Share Posted November 11, 2015 static VR pano...pfff Real-time VR is where it's at! :-P Link to comment Share on other sites More sharing options...
John Dollus Posted November 11, 2015 Share Posted November 11, 2015 Im just curious because I made a shperical image and a cubemap image and tried it in Oculus. The scales seems weird, any tips on how to figure this out. Yes, there's a bit of a 'dollhouse effect' - here's a bit of discussion on the topic- https://forums.oculus.com/viewtopic.php?t=15537 Link to comment Share on other sites More sharing options...
Christopher Nichols Posted November 11, 2015 Share Posted November 11, 2015 It is probably that you don't have the right scale and that your interoccular size is off. Make sure that your scene is in the correct scale and that your interoccular is set to 6.3 cm. Chris PS: Real time is great. There are great solutions for this. You are limited by how much geometry and how real your shaders can be, as well as the technical challenges of making it as opposed to using systems you already know. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 11, 2015 Share Posted November 11, 2015 Hi Christopher, I always have this conversation with my boss regarding the right way to render stereos panoramas, we are guessing that there may be a difference between rendering cube or 360 stereo images. He said that there may be a difference of the way that the virtual camera rotate and keep a better parallax in the cube version, compared to the spherical 360 where the cameras just stay in one place?? does this make seance? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now