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Oculus Rift + Vray 3.20


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Hi

 

With the inclusion of Cube rendering and output available in Vray, is the Oculus Rift the system to go with?

There is a big announcement on 30 hrs, and is this a new kit or what?

It is for Architectural Models and getting a client to use it.

 

Thank you

 

phil

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The Gear VR is probably a better choice for this use due to no wires/laptop/computer involved. Everything else is either not yet widely available, not the best showcase of the technology, or is simply incomplete.

 

Google Cardboard might be a good option to get your feet wet in using VRay's new features, but somebody else would have to say whether or not there is a viewer available for it that will work with VRay's new output options. It is cheaper to get into if you already have a compatible smartphone.

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True about the benefits of Gear VR, but the speed of development of Oculus is outstanding, plus there are several other applications that uses Oculus Riff as standard to test. Either way you'll be fine. I just hope they can increase the resolution soon, I think 4K is the way to go, about 2K per eye you'll eliminate the headaches and drowsiness of low resolution screens.

 

I have the google cardboard and they work fine, but clients are not more impressed than using an ipano with a tablet really. The apps still need to catch up with a better suit device as the oculus or Gear VR.

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I got the Samsung Gear VR and it works great with just simple 360 panoramas. I haven't tried the stereoscopic panoramas yet. What file format would the stereoscopic images have to be saved as ? In the VFB it just looks like two panoramas next to eachother (4:1 aspect ratio) and does anyone know what app would be able to open those on the Gear VR ?

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+1 for the ORBIX viewer on the Gear VR. The workflow from vray 3.2 is pretty straight forward for stereoscopic panoramas and clients have been blown away with them so far.

 

I see the Rift as a platform for interactive scenes, based on gaming engines like Unreal or Unity. I think the Gear VR is perfect for pre-rendered stereoscopic content, both still and animated.

 

Exciting time to be in the world of Arch Viz.

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I think it works great, We only showed it to one client so far but he was pretty amazed by it.

Here is link to a rendering of an office lobby I did for the Gear VR :

https://drive.google.com/file/d/0B24yZFEnOJGgQWU5azdpaUYxdm8/view?usp=sharing

 

Not sure if the default 360photo app can correctly read the stereoscopic cubic camera images. ORBX player works great and the images seem to load rather quickly.

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Hi Michal,

 

looks cool!

 

You can indeed make it work with the default 360Photo app, I just tested it.

 

http://www.v-ray.com/features/sp2/

 

To view your stereo cube map image using a Samsung phone and GearVR, simply download the image from our link. Then we just need to get the image file into the right location for the 360 Photo App on your Samsung phone to find it easily. You can use an SD card, or through your phone’s root directory, simply create a folder called Oculus. In that Oculus folder, create another folder called 360Photos. And in the 360Photos folder, finally create a third folder of your own naming, such as V-Ray. In that folder (here we called it V-Ray) place the stereo cubic images and your GearVR device will be able to view the image(s). That’s it!
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  • 4 months later...

It is probably that you don't have the right scale and that your interoccular size is off. Make sure that your scene is in the correct scale and that your interoccular is set to 6.3 cm.

 

Chris

 

PS: Real time is great. There are great solutions for this. You are limited by how much geometry and how real your shaders can be, as well as the technical challenges of making it as opposed to using systems you already know.

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Hi Christopher,

I always have this conversation with my boss regarding the right way to render stereos panoramas, we are guessing that there may be a difference between rendering cube or 360 stereo images. He said that there may be a difference of the way that the virtual camera rotate and keep a better parallax in the cube version, compared to the spherical 360 where the cameras just stay in one place??

does this make seance?

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