Chris MacDonald Posted June 22, 2015 Share Posted June 22, 2015 Hey chaps, I'm looking for a script/plugin along the lines of Populate Terrain to slice geometry into a grid - but unlike Populate I want it to be in 3 axes, not just 1. I hope this makes sense? I have been managing to do it with the slice plane, but as you can imagine creating a slice, then moving it a meter, creating another slice, and so on can be very time consuming. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted June 22, 2015 Share Posted June 22, 2015 Not aware of a script, but you could make an actual plane, copy as many of them as you need (just type in the number when copy-moving it 1 meter), attach the copies together and use that poly object as a slice? Would save you a lot of moving the slice plane at least. Link to comment Share on other sites More sharing options...
Nic H Posted June 22, 2015 Share Posted June 22, 2015 there are a few of these scripts around I have used deconstructor in the past http://www.scriptspot.com/3ds-max/scripts/deconstructor Link to comment Share on other sites More sharing options...
martinhoura Posted June 22, 2015 Share Posted June 22, 2015 also rayfire slice might do the trick http://rayfirestudios.com/feature/slice Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 23, 2015 Author Share Posted June 23, 2015 (edited) Not aware of a script, but you could make an actual plane, copy as many of them as you need (just type in the number when copy-moving it 1 meter), attach the copies together and use that poly object as a slice? Would save you a lot of moving the slice plane at least. Can you elaborate on how you would do this? I can't seem to find a way of using a separate object as a slice plane? Unless you mean as a boolean? Edited June 23, 2015 by Macker Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted June 23, 2015 Share Posted June 23, 2015 Boolean is correct. It is far from ideal, as it sometimes behaves suboptimally (alltough it seems to work quite well with planes compared to more complex geometry), but if you have a lot of slices to do, it could be easyer than your original method of slicing each and every slice individually. I am unable to check currently as my workstation is rendering, but i seem to recall there being a couple of different settings on the boolean, and one of them working as a slice. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 23, 2015 Author Share Posted June 23, 2015 It worked well, good shout. Thanks everyone. Link to comment Share on other sites More sharing options...
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