Coolhand78 Posted June 28, 2015 Share Posted June 28, 2015 from moving around and between viewports, to selecting buttons (Eg. snap, move, scale, rotate) everything just feels incredibly slow, in comparison to 2014...? comp: i7 5930K, 32Gb Ram, GTX970 Strix... Link to comment Share on other sites More sharing options...
simonm Posted June 29, 2015 Share Posted June 29, 2015 nop mines much faster... i have an i74930 with 32gigram and gtx 780.... Link to comment Share on other sites More sharing options...
mi75 Posted June 29, 2015 Share Posted June 29, 2015 all good here. Link to comment Share on other sites More sharing options...
Bruce Hart Posted June 30, 2015 Share Posted June 30, 2015 Hey Luke In my experience it gets painfully slow with the use of Groups - which is a shame as they are a big part of my workflow. Some people on Chaos were advocating linking a set of objects to a dummy instead of groups. I hope SP1 fixes this Link to comment Share on other sites More sharing options...
Coolhand78 Posted June 30, 2015 Author Share Posted June 30, 2015 Hey Luke In my experience it gets painfully slow with the use of Groups - which is a shame as they are a big part of my workflow. Some people on Chaos were advocating linking a set of objects to a dummy instead of groups. I hope SP1 fixes this Hey Bruce, yeah I think this might be what the issue was... fingers crossed sp1 fixes it... Cheers. Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted June 30, 2015 Share Posted June 30, 2015 Yeah - there is a serious bug in Max 2016 with groups So please people report it ! Let'S hope it gets fixed in the first SP which should'nt be too long away ! Link to comment Share on other sites More sharing options...
Coolhand78 Posted July 2, 2015 Author Share Posted July 2, 2015 even without groups i'm finding it really clunky and laborious... just doing simple things there's a definite lag... zooming, moving objects, creating geometry - the basics... I'm not sure if its to do with the cads that i'm using or the way they are being brought in (imported - one object (as cant group), place on a layer and frozen... but it's quite painful to work in... may revert to 2014 till the service pack is out... Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 2, 2015 Share Posted July 2, 2015 I find switching viewports (alt+q) to lag quite badly at times, but this seems sporadic. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted July 2, 2015 Share Posted July 2, 2015 I'm too busy yelling at the stupid new and improved scene explorer to notice any viewport differences. I skipped over 2015 so this is the first time I've seen this ball of stupid in action. Let's remove functional buttons like hide/unhide all, add object to highlighted layer, delete layer, etc. Let's make things drag and drop, auto expanding layers, quad menus oh my! Those features can only come from devs who test this on a scene with 2 boxes and they go, "Yea, that should work in the real world." Link to comment Share on other sites More sharing options...
Coolhand78 Posted July 2, 2015 Author Share Posted July 2, 2015 i've found that what appears to have been causing my performance issues is due in part to having loaded a custom user interface that i had set up from max 2014, if you reset your user settings by renaming the ENU folder, the performance returns to where it should be. and rather than having to recreate all the hot keys, menu's etc i've found that if i custom load them individually it seems okay... still doesn't fix the layer manager however... Link to comment Share on other sites More sharing options...
mi75 Posted July 3, 2015 Share Posted July 3, 2015 whats going on with the layer manager? I hate! setting up new max versions...... Link to comment Share on other sites More sharing options...
3ply Posted August 23, 2015 Share Posted August 23, 2015 I just installed the new service pack and still this lag exists. Anyone else still getting this. I'm forced to close max and reopen...I may have to revert back to 2015 I use groups all the time and can't change my work flow!! Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted August 25, 2015 Share Posted August 25, 2015 You mean the groups bug is not fixed for you ? Or you mean it's generally slow ? Is it the Scene Explroere/Layer manager that is slow ? How many objects are in your scene ? Is the layer manager/Scene Explroer open when it's slow ? Link to comment Share on other sites More sharing options...
Lucas Sztukowski Posted October 12, 2015 Share Posted October 12, 2015 I've turned off the Ribbon with the tools and it stopped lagging. Please let me know if anyone can relate to that. Link to comment Share on other sites More sharing options...
edgemaster Posted November 4, 2015 Share Posted November 4, 2015 Weird... The lagging stopped but now I'm not sure if it was me toggling the ribbon... Time will tell..... Link to comment Share on other sites More sharing options...
MegaPixel Posted November 16, 2015 Share Posted November 16, 2015 I'm too busy yelling at the stupid new and improved scene explorer to notice any viewport differences. I skipped over 2015 so this is the first time I've seen this ball of stupid in action. Let's remove functional buttons like hide/unhide all, add object to highlighted layer, delete layer, etc. Let's make things drag and drop, auto expanding layers, quad menus oh my! Those features can only come from devs who test this on a scene with 2 boxes and they go, "Yea, that should work in the real world." I'm in the same boat coming from 2 versions back - I've lost hair growth over this new layer explorer crap! Hidden tools, un-intuitive layout, panel always decides to move itself on open, and how awesome that Delete and Rename Layer are in the laggy right click quad menu now. I completly agree Link to comment Share on other sites More sharing options...
nehalahmed Posted May 30, 2016 Share Posted May 30, 2016 (edited) yeh me hi guys i found the same problem in 3dmax 2016 it's very slow and especially with groups and i don't know how to solve it i think i will uninstall it and setup max2014 Edited May 30, 2016 by nehalahmed Link to comment Share on other sites More sharing options...
philippelamoureux Posted May 31, 2016 Share Posted May 31, 2016 I find it very slow too. Wish I could just switch to something else at this point, like modo 10!!! Thing is I use corona renderer :-( Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted May 31, 2016 Share Posted May 31, 2016 (edited) I find it very slow too. Wish I could just switch to something else at this point, like modo 10!!! Thing is I use corona renderer :-( Thats pretty funny that you mention modo When you start to have scenes with several millions of polys or many nodes, Modo becomes unbearable slow to a point where the scene is'nt even really manageable. Of course many other specific area's in modo might benefit from the fresher codebase and clever concept though Max 2016 is pretty fast, if it's slower than previous Max releases there is something seriously wrong with your installations. The group slowdown bug has been definitely fixed with SP3. Max 2017 is even faster, i guess around 30% over Max 2016 on average ( mesh related stuff ) Edited May 31, 2016 by spacefrog Link to comment Share on other sites More sharing options...
manish_mv Posted August 22, 2016 Share Posted August 22, 2016 I am having the same issue with the 3ds max 2016 viewport. But I have some additional information for you all. here the scene is very small but there is a viewport usage of 30% approximately and surprisingly this happens even when i am not working on max window. i mean when max window is maximise than it is consuming the gpu usage regardless you are working on it or not. but it goes to 0 usage when i minimise max. I have noticed as the scene gets heavier it gets stucked too much that mouse pointer doesn't move at all. and when i check the gpu usage it goes 100 % which is insane. Ideally gpu should only be used when we are moving something or doing some changes on the viewport. Surprisingly this problem is there in SP3 also. regards Manish Link to comment Share on other sites More sharing options...
manish_mv Posted August 22, 2016 Share Posted August 22, 2016 here is the image attached for my previous reply Link to comment Share on other sites More sharing options...
Roodogg Posted October 5, 2016 Share Posted October 5, 2016 It's such complicated software. I despair that they have to release a new one every year. Just charge a bit more, release a version once every 3 years which is ACTUALLY an IMPROVEMENT and stop wasting our time Autodesk. Link to comment Share on other sites More sharing options...
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