Chris MacDonald Posted July 7, 2015 Share Posted July 7, 2015 Hey chaps, I am sure many of you are aware of the Brix plugin that surfaced a year or two ago, and a couple of other similar things also pop up from time to time, but there is a way to achieve the same result for free. Bercon Tiles and Multitexture now work with eachother so that you can use Multitexture to load multiple/random brick bitmaps into the Bercon Tiles plugin that will position them. Here's a set of bricks I shot a week or so ago, with bump & alpha masks: https://drive.google.com/open?id=0B5cPd0BuCqoFTUVJOUxoNmxDMDA I imagine the process to be fairly self explanatory, however if there is enough interest I can write a tutorial. Link to comment Share on other sites More sharing options...
jensandersen Posted July 8, 2015 Share Posted July 8, 2015 (edited) Thanks a bunch Chris. I would love to get more insight on the mapping setup for BerconTile. I have been spending hours trying out different combinations of mapping without getting the tiling result I wanted - only time this works is if 3ds max is in generic units... So a tutorial or just a write up on the mapping is something I think would be very helpful (seems many others have a hard time wrapping their heads around the mapping part and no real usable help is out there on google). Closest I've come when working in cm units is this setup: Bricks don't seem to use different bitmaps, I can't get correct tiling on the width of the wall and it looks like it takes one of the "alpha" brick maps without tiling it and puts that on top of all edges = dark edge all around the wall's edges. There are no UV modifier on the wall itself, as I assume all UVs should be controlled in the BerconTile map right? result: Edited July 8, 2015 by jensandersen Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 8, 2015 Author Share Posted July 8, 2015 You will need a UVW map to control the tiles size with real world map size enabled. Brick sizes (uk) will be 225mm wide by 75 high - your mortar size will be subtracted from this. Check "Randomize multitexture and bercon gradient" to make it pick up the different bricks. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted July 8, 2015 Share Posted July 8, 2015 I work in real world units cm, and i tend to set the mapping (in bercon tile, the top most folder/flap/thingy) to channel 2, then apply an uvwmap with real world scale on channel two to the geometry. Thanks for the textures Chris! The material looks really nice in the shot you provided. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted July 8, 2015 Share Posted July 8, 2015 Here is a tutorial i looked through when i first started with bercontiles, might help you out Jens: http://www.klaasnienhuis.nl/2012/01/bercontile-3-02-overview/ Link to comment Share on other sites More sharing options...
jensandersen Posted July 8, 2015 Share Posted July 8, 2015 Thanks for the feedback guys. Getting closer, but still not there yet. The purple brick is 22.5cm x 7.5cm (as is the tiling units in the Bercon map). So sizes are not exact I guess. Yeah I've read the post on Klaas' site before, but I'm afraid it didn't answer all questions. I just found out that I had to set the filtering on the multi texture map to "none". Else I kept getting that result you see above. That discovery also made me set edges to "0" and use the textures completely instead. I could finally see them + vray displacement and it is starting to look better (forget to check "Keep Continuity", but the displacement is taking insanely long for some reason?). Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 8, 2015 Author Share Posted July 8, 2015 Ahh yes, the blur parameter problem - it took me ages to work out what was causing it. Definitely set that to none. As for your displacement, without seeing the base mesh topology and the displacement settings I can't really help much. Link to comment Share on other sites More sharing options...
Dave Buckley Posted August 26, 2015 Share Posted August 26, 2015 Hey Chris This looks great, currently trying to replicate your result. I'm keen to know where you've loaded the Alpha maps for those bricks? Do they go in the edge slot? It would be good if you could post the Bercon Tile setup you used so we can see what goes where and how you've set it all up. Cheers Link to comment Share on other sites More sharing options...
Dave Buckley Posted August 26, 2015 Share Posted August 26, 2015 I've solved my issues now. Looks great, awesome method. Nice one Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 27, 2015 Author Share Posted August 27, 2015 Sorry, late to reply. Glad you've sorted it! Would be nice to see any results people are getting. Link to comment Share on other sites More sharing options...
inpow watir Posted September 14, 2015 Share Posted September 14, 2015 Mark this thread Link to comment Share on other sites More sharing options...
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