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3ds Max/Vray rendering water?


charliepower
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I'm trying to render a scene with puddles of water, I have two planes with noise modifiers, one with a ground texture, the other with a 'water' texture.

I also have a vray sphere light acting as a studio light and I would like this to cast shadows.

 

When the light is set to cast no shadows the water renders perfectly, however, when I turn shadows on it renders as a black lump. I've tried excluding the two planes but this makes no difference. I've tried ticking affect shadows in the material rollout, and unticking double sided, basically everything I can think of! Any more ideas?

 

:confused:

 

I've attached the region renders as an example.water shadows onoff.jpg

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The transparency hasn't changed, literally the only difference is 'cast shadows'. There is a fog colour to it, which would add shadows through the water, but I can't seem to get it to ignore shadows (or react to them in a visually similar way).

 

Affect shadows is on, but either way that makes no difference overall.

 

Any other ideas? :(

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