charliepower Posted July 13, 2015 Share Posted July 13, 2015 I want to make a graduated fog, dense at the top and clearer at the bottom. I tried adding a falloff map to the density but this didn't seem to work? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 13, 2015 Share Posted July 13, 2015 (edited) Try limiting the fog with a box/whatever gizmo with UV mapping and then use a falloff/gradient map. [edit] Ignore that, I can't seem to get it working either. I'm positive I have before though..? Edited July 13, 2015 by Macker Link to comment Share on other sites More sharing options...
brendanrogers Posted July 13, 2015 Share Posted July 13, 2015 Do a search for volumetric fog tutorials. Link to comment Share on other sites More sharing options...
charliepower Posted July 14, 2015 Author Share Posted July 14, 2015 Thanks Chris, I didn't try with UV Mapping, I just added the falloff map to the density. I thought the gizmo fall off radius was the controller, but it doesn't seem to do anything Thanks for your reply Brendan, obviously I've looked at tutorials but I haven't been able to find out what I need. Any links to specific tutorials you've found on this? Link to comment Share on other sites More sharing options...
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