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Anyone have a good grass texture?


RyanSpaulding
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I like using scaled procedural noise for grass. While it lack 'blades' it never tiles and gives a more pleasing end result than most maps would.

 

There is how a field of grass looks, literally, and how you imagine it looks. Hit the second and you have a better picture.

hi m8

 

can you show us an example or 2 maybe? only i'd pressume at that distance you may as well use no maps whatsoever. i personally hate noise maps, even though they dont tile, the characteristics of a noise map stand out even further than a tiling bitmap imo.

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I'll nick anything me. Put it down-I nick it!

 

That's what we call here in the US the old five-fingered discount.

 

Yes, I can try rendering out a grass using just noise. Strat, you have a point, and I always operate on opinion, with which you often dis-agree. But look at how painters render grass--you won't see a lot of photo-real blades.

 

I have to play with all the various noise types available in Cinema--there are so many. So far I've used the fairly simple ones for grass, I'ld bet some of the more exotic ones would be even better. Maybe not...

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