philvanderloo Posted August 2, 2015 Share Posted August 2, 2015 (edited) I could use a little guidance on a good procedure for illustrating lap siding on a residential exterior rendering. I'll be illustrating a full house view from a corner angle and would like to catch the shadows on the laps for as much realism as possible. Thank You I should add I'm using max 2016 and VRay 3.20.03 Edited August 2, 2015 by philvanderloo Adding max version Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted August 3, 2015 Share Posted August 3, 2015 Do you have access to railclone? If so i would recommend that. If not, just draw a spline of the side/end/profile of one board, extrude it to make it a mesh/solid object, set the pivot point to the bottomn of the object, turn on vertex snap, drag and copy/instance (whatever works best for you) as many as you need to cover a wall, then edit poly to cut and delete where the windows/other openings are. Repeat for the other walls. Link to comment Share on other sites More sharing options...
retrostarskywalker Posted August 3, 2015 Share Posted August 3, 2015 Check out floor generator https://cg-source.com/floorgenerator.php. They also do a multitexture thing too which could be useful. Having said that, I have not tried specifically making lap siding with it, but there are lots of options so it might be possible. If that's not an option then I would: --Model 1 lap board well --Make a material using a good hi res seamless wood texture and apply it --Then manually or using array make a tons of 'references' of that same board to make your facade. --Because they are all references now you can use this script to instantly randomise all the texture positions so they are all difference bits of wood.http://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotm If the render shot is from further away though or your short on time you should be able to skip modelling the boards and get away with a good texture and bump map. Link to comment Share on other sites More sharing options...
heni30 Posted August 3, 2015 Share Posted August 3, 2015 You can draw wall profile spline then use Sweep modifier to wrap it around your building. Then collapse it to editable mesh and cut the openings into it. Link to comment Share on other sites More sharing options...
armilla Posted August 3, 2015 Share Posted August 3, 2015 I use the Floor Generator script to get the basic planks/strips, which have all the mapping in place and work well with Multitexture. Once I have the planks/strips, I rotate each row in one hit by a few degrees in their local X axis and then pull up the top vertices of each row by about 10mm to get the overlap. Each wall of planks can then be rotated up to a vertical position and moved into place. Hopefully that makes sense. It's a pretty quick way of doing it. I keep hoping someone will tweak the Floor Generator script to work on vertical faces - my maxscript skills are non-existent unfortunately. A re-write or version 2 has been rumoured for ages now...... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now