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Grab state cloth modifier, speed up simulation?


retrostarskywalker
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Hello,

 

I am trying to create a simple piece of material draped over some objects. But it just keeps swinging forever and ever and ever lol. It's kinda slow because I upped to samples a little but I needed to so it didn't fall through stuff. http://s27.postimg.org/xmbl4n5j7/4444.png

 

I have seen someone use a technique with chains before where they pause the sim and grab a state close to where it would eventually settle, then make this the starting state and do the simulation from there to avoid all the bouncing about. I am trying to use the grab state/grab target state but nothing seems to set a new state and it just keeps swinging as if the simulation is from the very start.

 

thanks in advance for any help

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