Roodogg Posted August 11, 2015 Share Posted August 11, 2015 Hi guys. Is there a way to create materials from the generic material palette (The colours created by default when you create any primitive)? You obviously cannot pipette these colours, however I have a very complex product model and all the colours are 'correct' - they just need to be changed to materials. Many thanks for help in advance. Link to comment Share on other sites More sharing options...
tonybishop Posted August 11, 2015 Share Posted August 11, 2015 I'm not sure if you would to add a material ID channel where you can put diffferent maps on a multi/sub-object. example The Multi/Sub-Object material lets you assign different materials at the sub-object level of your geometry. You create a multi-material, assign it to an object, and then use the mesh selected modifer to select faces and choose which of the sub-materials in the multi-material are assigned to the selected faces. Link to comment Share on other sites More sharing options...
maxryhan Posted August 14, 2015 Share Posted August 14, 2015 (edited) I've written this one quickly for you try it and tell me if it works as you want : for i = 1 to selection.count do ( Mat = Vraymtl() Mat.name = ("material _" + i as string) Mat.Diffuse = selection[i].wirecolor selection[i].material = Mat ) Cheers . Edited August 15, 2015 by maxryhan Link to comment Share on other sites More sharing options...
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