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komyali
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I have car, brakes need to go with chasy but also have Z move with wheels and rotation Z? How to do that, my head hurts. Solution is double link with different inherit but that is not possible... I linked it with dummy, everything is fine till I went on hill, then my brake stay in horizontal position because dumy is unchecked inherit, and it doesnt follow chasy of car but wheel. So i want my back wheels to follow chasy in every rotation and moving, but wheels in Z axis. Front wheels follow chasy in moving, but wheels in Z rotating and Z moving ? How to accomplish this two different links?

Edited by komyali
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I think you need to sketch a hierarchy to properly assign movements to all your parts, it is not easy, but it is doable ;)

I'm not sure how you are animating this, but I remember 3d Max help did have a good tutorial using reactor to animate a car with some part, maybe you can try to search in youtube or something like that.

 

1 dummy can control the position of all the car parts (moving forward, backward, up and down etc), then a second dummy can control rotation of wheels ( turn left right) assuming that rotation moving forward or backward is automatic. A separate dummy simulating the wheel bounce and also the Break pad without making it rotate. I am pretty sure there may be a script or plugin that can do most of this already.

I usually use this script 75ive it is very good for what I need, animate several cars at the same time, but it is also good to be used on hero car shots, I never go in detail to show car parts moving but this at least will control most of the car basic movements.

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Madcar can do this perfectly, my problem is breaks, I attach them to wheels, and they follow wheels perfectly, but also rotate with them, when I uncheck x rotation i inherit properties, some wierd jumps are happening, maybe because mad car has also side rotation of wheel, and it has wierd impact on inherit... I remove brakes totaly, cant do this anymore...

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