Rafael Reis Posted August 17, 2015 Share Posted August 17, 2015 This project took about 2 months to finish. It's about a house made with Unreal Engine 4 (Realtime) with two kind of visualization at the same time (Internal/External) with a system of changing cameras and materials. Link to comment Share on other sites More sharing options...
NoodleLuff Posted August 17, 2015 Share Posted August 17, 2015 Really good stuff! Link to comment Share on other sites More sharing options...
harryhirsch Posted August 17, 2015 Share Posted August 17, 2015 yep, good job... the concrete texture has an issue? (at 00:34) Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted August 17, 2015 Share Posted August 17, 2015 That looks really good in deed, but 2 month of development ouch! I guess is the nature of the beast. Will you company ever release a full paid tutorial? Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted August 18, 2015 Share Posted August 18, 2015 Nice Job. I see nothing to knock really. 2 Months is fairly reasonable production time for a one man job or small group project, but I think that ideally that would be using a lot less pre-made assets. I see a lot of downloaded models in there and possibly some foliage and materials stuff too. The essentials are there though, the lighting and post production are well done, and the scene looks really good so I think this is a great marketing piece and paid gigs would be more streamlined the more you do. What is the FPS for a basic machine and is this baked or dynamic lighting? Link to comment Share on other sites More sharing options...
Rafael Reis Posted August 18, 2015 Author Share Posted August 18, 2015 (edited) Thanks guys! 90% of the modeling/texturing/modeling etc was done by me, even the foliage. There are similar models on internet, but I have choosen re-model everything, just to optimize the final result. The walktrough is running at 80-100 fps on a Geforce 970. The lighting was baked inside UE4 and it took about 8 hours on a Dual-Xeon 2670 v3. I spent two months because I had to learn, understand and develop by myself a lot of things. This was by far the most complex archviz job that I have ever done. If I start this project today, with pre-made things, I could finish it in 10-12 days. I'm working in some video lessons using UE4 for architecture and I think I will finish it in december. Edited August 18, 2015 by Rafael Reis Link to comment Share on other sites More sharing options...
Rafael Reis Posted August 18, 2015 Author Share Posted August 18, 2015 Some images! Link to comment Share on other sites More sharing options...
John Dollus Posted August 20, 2015 Share Posted August 20, 2015 Most of the good game engine demos I've seen seem to involve a single light source from the environment. Is there an inherent problem with artificial light using these tools? For example, I have yet to see a decent scene portraying a brightly lit livable interior. They just all seem to be created in a time where the power grids are shut down and humanity has vanished. Link to comment Share on other sites More sharing options...
philippelamoureux Posted August 22, 2015 Share Posted August 22, 2015 I'm currently doing an exterior/interior scene and my interior is lit by tracklights and spot lights. It's possible. Natural lighting looks very good but it's just easier to turn lights on even in the afternoon lol. (instead of tweaking 56 000 parameters to inject more bounce light in the house) Link to comment Share on other sites More sharing options...
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