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Problem exporting cloth with mesh


norbertmeszaros
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Hi everybody! I am new on this forum and have a question.

 

So here is what i did:

 

1. Exported character from MakeHuman

2. Imported character in 3ds Max

3. Made cloth (shirt + skirt) with the cloth modifier

4. Made a walk cycle animation for the character

5. Simulated cloth motion with the cloth modifier

 

This work actually very nicely, but the problem is i want to use that character with the animation in Unreal Engine 4.

 

I want to export the whole character as one mesh, so i need to attach the clothing permanently to the mesh while preserving the simulation. I don't get it work unfortunately.

 

Here are some pictures:

 

Mesh in 3 parts:

 

http://www.mediafire.com/view/xxl0um4muas6gr6/Pic1.jpg

 

Mesh animated with cloth simulation:

 

http://www.mediafire.com/view/ae5ag64s0su2cc8/Pic2.jpg

 

 

I have an "Editable Poly" and a "Skin" modifier for the mesh, and i have several modifiers along with "Cloth" on the shirt and the skirt.

 

How would you go attaching this three part into one while preserving the animation and cloth simulation??

 

I tried a lot of things from skinning the cloth to the mesh (terrible results!), to proboolean (that makes my cloth disappear completely when playing the animation), i tried baking animation also, but nothing worked.

 

So if anyone knows the solution please share! Thanks!

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