MarcellusW Posted September 5, 2015 Share Posted September 5, 2015 Studio/Institution: SelfGenre: Residential ExteriorSoftware: 3ds Max, 2013, Corona, Forest Pack, PhotoshopDescription: So my first try with Corona Renderer. Something doesn't seem right or is missing but I really dont know. Its a little grainy bc I let it render for only 1.5 hours. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted September 6, 2015 Share Posted September 6, 2015 I think that all else aside, I would make your environment light stronger. The sky doesn't seem as strong as it would be. The artificial lights may need to come up too, but I would start with the environment. The reasoning is that this would be a long exposure type shot. Not simply a low F stop. (in my opinion, by the way). Long exposures allow for brighter areas even at night and they have a tendency to glow around artificial lights. The image tend toward a brighter night shot with a heavy hand of contrast. Your depth looks good though. I like the fog and the leaf detail, but I think that once the image gets brighter and more contrast, your other texture will fall flat. You may end up needing more geometric texture. Link to comment Share on other sites More sharing options...
MarcellusW Posted September 7, 2015 Author Share Posted September 7, 2015 So after looking at it again, I agree its too dark. I've taken another shot of the same scene. Let me know if this one is better lit. And if there is anything else that can be added. Image credit for star/meteor source: NASA/Bill Ingalls. Link to comment Share on other sites More sharing options...
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