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can't open files


xjapanese
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Hi Guys,

 

My 3ds max 2014 can't open any of the files I have saved while working the previous day.I have save more than 20 versions while working and neither of them would open.

I didn't get any errors while saving and no errors when trying to open just shows "loading"that stays forever.

Please help.:(

 

Thanks

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go to documents, autodesk 3ds max folder autoback there you will about 5 setup of your backup's but these will be over-written if you started a new scene or object, you always save your backup of your file by using the plus + this is the incremental saves

 

 

side note

You should regularly back up and archive your work. One convenient method is to save incremental copies of your scenes. This method creates a history of your work process.

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Hi Tony,

 

I did try the autoback same story.I make a copy every 5 min myself but the thing is that since I don't get a mistake I don't test the copies I have saved so now I am still trying back copies and non of them would open :( I am tired of these 3ds max shity problems..

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Hi Tony,

 

that didn't work but I tried again one of the files just straight open command and after 47 min it did open unexpectedly..which is good news as I will try to save selected all objects and combine in new scene though I have still now explanation what is causing the problem..

So it was a good that I decided to wait for that long I guess..it should be a loading issue and 3ds max paths story that never ends ..

Still really appreciate the help and suggestions!!

 

Regards,

Nik

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maybe it not max but your system? have you added the lastest hot fixes and patch from autodesk,

 

 

have you defragged your hard drive(s)

 

 

Don't forget max can be very debilitatingon even the fastest computer,

 

 

try merging one object at a time i have said on of the other thread the other day, maybe then you mite come across the problem

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Is it possible that you have some complex mesh modifier, like a boolean on a big terrain or something like that? I've had occasions where re-opening a file causes that modifier to be re-calculated. If it took a long time the first time you did it, it'll take just as long when you open the file again. Once it opens, try collapsing it to a editable poly, save it, and re-open it. That fixed the long load time issue I had.

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Hi Guys,

 

I haven't still diagnosed the reason for that though I rebuild from scratch.Still I believe is paths issue there is a point where not assigning one path for all textures could lead to that problem.

Akshaya I don't think it the script will help I have used it in other cases, here the files size is normal.

Tom: No I haven't made any changes working all they saving copies and next day non of them opens..

Scott: no no complex modifiers involved but it is good to know that is possible too...

Thanks Guys anyway! For sure I will not use many paths in the future though I knew that was not a good workflow..

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