Frosty Posted November 18, 2004 Share Posted November 18, 2004 I'm doing a winter scene for my christmas card this year, thought a few folks might be able offer some crits. Obviously a fair amount of work to do on the ground, scene and lights. No GI yet. Link to comment Share on other sites More sharing options...
Fran Posted November 18, 2004 Share Posted November 18, 2004 Brrrrr... Link to comment Share on other sites More sharing options...
pmanahan Posted November 18, 2004 Share Posted November 18, 2004 More contrast and put in some subtle color. Warm sunlit snow (not yellow) and cool blue shadows. What about foot prints going up to the stairs? Snow on top of the building? pmanahan Link to comment Share on other sites More sharing options...
STRAT Posted November 18, 2004 Share Posted November 18, 2004 Warm sunlit snow (not yellow) yellow snow? i wouldnt do that m8 Link to comment Share on other sites More sharing options...
bigstwok Posted November 18, 2004 Share Posted November 18, 2004 Very nice. The shadows are amazing....man Mies had some guts. Thats one of my favorite houses. Link to comment Share on other sites More sharing options...
Frosty Posted November 19, 2004 Author Share Posted November 19, 2004 Here's an update to the image with some minor post work. I was trying my hardest to get Santa's sleigh and reindeer tracks in the snow in front, but it hasnt worked out well. All work done in Cinema 4D XL v9. Link to comment Share on other sites More sharing options...
Frosty Posted November 20, 2004 Author Share Posted November 20, 2004 OK, here is the final render with sleigh and reindeer tracks My girlfriend really doesnt like them - too ambiguous. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted November 20, 2004 Share Posted November 20, 2004 OK, here is the final render with sleigh and reindeer tracks What worked for the tracks--post? I have to agree with your SO, I'm afraid. Isn't Christmas about people and warmth? Santa saw this place and just kept on going... I would think that you would need to add something else. Perhaps a tree set up on the deck, decorated with sparkled pinecones and apples (keepin' it real, baby) and more disturbed snow showing Santa had gone to it, and two gifts left under the tree. And the glass is too opaque. Link to comment Share on other sites More sharing options...
Frosty Posted November 20, 2004 Author Share Posted November 20, 2004 What worked for the tracks--post? All sub-poly displacement - its freakin awesome. My problem was trying to blend the maps to get what I wanted. The solution was a combination of noise shaders and hand painted maps using fusion and the new projection shader. It ended up being pretty straight forward, I just had to figure out the projection shader. Here is a shaded screen cap of the scene sans trees and the shader file for the snow. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted November 20, 2004 Share Posted November 20, 2004 All sub-poly displacement - its freakin awesome. It's a map applied to the ground to 'push in' the surface? It does look 3D. I haven't upgraded from 8.5 to 9 yet, so I cannot try it myself. Link to comment Share on other sites More sharing options...
Fran Posted November 20, 2004 Share Posted November 20, 2004 It looks rather bleak for a Christmas card. With so much glass on the house, there should be some visible signs of warmth and life within. Looks like the snowbirds left for Florida...a long time ago. Link to comment Share on other sites More sharing options...
STRAT Posted November 21, 2004 Share Posted November 21, 2004 thats SPD is a little jem. havent had the opportunity to use it in anger yet, but im sure i will nice piccy EBIII - SubPolyDisplacement is a mesh thing. a bit like normal shaders or vrays micro displacement shader. it's applied to a material in the displacement slot in the material editor as a map or your choice. and when it renders it physically adds the extra faces/verts it needs at the render time to create the desired effect. as you can imagine, render times have the potential to shoot through the window, especially when used in conjunction with high AA, GI, RT shads and refs!!! buts it is pretty fast and easily optomisable. this is the kind of thing i tested when i d/l the demo originally - http://www.nikclark.com/strat/grass1.jpg http://www.nikclark.com/strat/grass2.jpg this is a grass bitmap in the spd slot, just applied to a primative, took 20 secs to render. It's fantastic for grass, fur, hair etc, but as Steve's images shows, you can also isolate the effect like using an opacity alpha map. very clever. Link to comment Share on other sites More sharing options...
Alicja Posted November 21, 2004 Share Posted November 21, 2004 I like your winter Frosty! Link to comment Share on other sites More sharing options...
DelfoZ Posted November 21, 2004 Share Posted November 21, 2004 that grass works... Link to comment Share on other sites More sharing options...
Frosty Posted November 21, 2004 Author Share Posted November 21, 2004 It looks rather bleak for a Christmas card. With so much glass on the house, there should be some visible signs of warmth and life within. Looks like the snowbirds left for Florida...a long time ago. First, I want to thank everyone for the crits so far. It is important for me to make this the best image I can. I never intended this to be a standard "Christmas card" image. Instead, I am trying to create a moody winter shot of a modernist icon in the spirit and nature of MVDR. The lack of humanity in the image is a valid point and I'm not sure how to rectify that or if it even needs to be. I'm scared that the illustration will end up looking cheesy if I attempt to put any "Christmas" into it. I did a version with ornamental lights around the roof edge and I really dont think that is the way to go. It does, however, need to be more inviting and thats what the Santa tracks were an attempt at. Link to comment Share on other sites More sharing options...
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