akshayarora Posted October 1, 2015 Share Posted October 1, 2015 Hello , We are now a days concentrating a lot on realism in our still n animations , For that ,we need few summarize tips from all senior n veteran members that how can we achieve this next level ,might be we are using wrong rendering settings or basic tweaking might help , This is a link of lifang animation : - https://www.youtube.com/watch?v=M2tscykvBH8 They highlighting ultra realism in this ,and our animation work :- We need tips that how to achieve this quality . Thanks a lot in advance as cgarchitect always helped us in enhancing our jobs . Link to comment Share on other sites More sharing options...
Devin Johnston Posted October 1, 2015 Share Posted October 1, 2015 First I don't think it's a fare comparison, the lifang animation is basically one room and they obviously spent lots of time working on it. Your animation has so much more in it and because of that your just not going to be able to spend as much time working on textures and lighting. If you ask me the two biggest factors that separates these two examples is scope of work and time. The only realistic way to bring the quality of your work up to the lifang animation would be to hire more artists or increase the amount of time you have to work on the project. Your interiors are pretty good but lighting and material work is what's needed to bring it up to the lifang animation. Link to comment Share on other sites More sharing options...
akshayarora Posted October 1, 2015 Author Share Posted October 1, 2015 First I don't think it's a fare comparison, the lifang animation is basically one room and they obviously spent lots of time working on it. Your animation has so much more in it and because of that your just not going to be able to spend as much time working on textures and lighting. If you ask me the two biggest factors that separates these two examples is scope of work and time. The only realistic way to bring the quality of your work up to the lifang animation would be to hire more artists or increase the amount of time you have to work on the project. Your interiors are pretty good but lighting and material work is what's needed to bring it up to the lifang animation. Thanks for your kind reply Sir, I know this time n scope of work factors always decides the quality of work but the issue is if we get time after then we would be not able to get this quality ,I won't say compare whole animation with a room ,If I choose a single room of ours and start doing efforts in that after that also I will definitely improve alot but will not get photo realism like this . I want to know basically is there any render settings which we are lacking or any other reason is behind that . Recently I started learning architecture photography which is also helping me add realism but don't know what technically I am missing Link to comment Share on other sites More sharing options...
Devin Johnston Posted October 1, 2015 Share Posted October 1, 2015 No it's not a render setting, that animation is the result of a very talented person or persons working very hard. My opinion is that if you aspire to create work on this level you need to educate yourself on every aspect of material and lighting creation within your chosen software. Link to comment Share on other sites More sharing options...
akshayarora Posted October 1, 2015 Author Share Posted October 1, 2015 No it's not a render setting, that animation is the result of a very talented person or persons working very hard. My opinion is that if you aspire to create work on this level you need to educate yourself on every aspect of material and lighting creation within your chosen software. Can you suggest me any resources to read or observe as a start for enhancements ? Link to comment Share on other sites More sharing options...
Devin Johnston Posted October 1, 2015 Share Posted October 1, 2015 Check out Grant Warwick's site, he has several 3d courses you can take that will greatly enhance your understanding of Vray and how to create materials and lighting. http://masteringcgi.com.au/ Link to comment Share on other sites More sharing options...
augustobohm Posted October 2, 2015 Share Posted October 2, 2015 Hi, I'm with Devin, their animation was probably made with a lot of spare time, because a client whould not wait for such a realistic render. This is only an artistic render of a very skilled designer. I'm doing the same thing as you Akshay, improving quality of my renders, i'm working in a small office render, it took until now two weeks and it is still not realistic, if it was for a client, i whould take half of the time, becasue my client whould not pay for a realitic render becasue it will took me some time and they also have deadlines. Just if he agrees with the conditions a realistic render like that need. I think it is all about pricing when is a job. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted October 2, 2015 Share Posted October 2, 2015 I'm working on a job that has a 4 month timetable for 16 renderings. If you get the right clients and if you are confident enough in your work to push them to want the high quality, you can easily achieve getting longer budgets. Then there are the jobs you just need to get out the door and collect your money. It's best to try balance those two. However, just because you have a small budget and timeline doesn't mean you have to deliver poor quality images. You need to work with the client and make them aware that you can give them 1 really good shot and they really don't need the 15 other requested views when 1 well composed view will do the trick. Then you can use all of your hours on 1 great view instead of splitting it up into 15 so-so views. Most of the bad client tales that are told can be easily solved by you as the artist working with them. Regarding Grant's courses. His stuff is great for a high level understanding of Vray, but falls apart in an architecture production pipeline. We just don't have time (even in big budget jobs as we deal with many many objects) or the energy to pixel-screw images to death. Plus his settings, you won't get your animation done until you are old and gray. If you watch his lesson on arch viz interiors, you can see that his skills are heavily geared towards product viz. His end result from that lesson was a very flat and uninspiring image. His master lighting lessons have been a massive disappointment so far. The lesson 2 with the iron man bust was just a bit more advanced lesson 1 coke can. Plus the huge delays between lessons, that's getting annoying. But I've derailed the thread.... Quality and realism isn't in some technical setting. You need to understand the technical stuff, but you need to master the artistic side of things. For example, in your animation you have fall-like leaves on the ground yet all of your trees in the scene are full summer green. Then when a car drives over the leaves, they just stay in place like they are made of lead or glued to the road. Those little details, while small, just kill any sense of realism. As viewers we all know what to expect when a car drives over leaves, but when it doesn't happen our brains immediately trigger a sense of falseness in what we are seeing. Link to comment Share on other sites More sharing options...
akshayarora Posted October 2, 2015 Author Share Posted October 2, 2015 Hi, I'm with Devin, their animation was probably made with a lot of spare time, because a client whould not wait for such a realistic render. This is only an artistic render of a very skilled designer. I'm doing the same thing as you Akshay, improving quality of my renders, i'm working in a small office render, it took until now two weeks and it is still not realistic, if it was for a client, i whould take half of the time, becasue my client whould not pay for a realitic render becasue it will took me some time and they also have deadlines. Just if he agrees with the conditions a realistic render like that need. I think it is all about pricing when is a job. Hello Devin , I started learning and observing my aesthetic and artistic part first now ,will see what technically i can improve later . Keep going will be in touch as I improves any job ,will definitely share progress with you . Link to comment Share on other sites More sharing options...
akshayarora Posted October 2, 2015 Author Share Posted October 2, 2015 I'm working on a job that has a 4 month timetable for 16 renderings. If you get the right clients and if you are confident enough in your work to push them to want the high quality, you can easily achieve getting longer budgets. Then there are the jobs you just need to get out the door and collect your money. It's best to try balance those two. However, just because you have a small budget and timeline doesn't mean you have to deliver poor quality images. You need to work with the client and make them aware that you can give them 1 really good shot and they really don't need the 15 other requested views when 1 well composed view will do the trick. Then you can use all of your hours on 1 great view instead of splitting it up into 15 so-so views. Most of the bad client tales that are told can be easily solved by you as the artist working with them. Regarding Grant's courses. His stuff is great for a high level understanding of Vray, but falls apart in an architecture production pipeline. We just don't have time (even in big budget jobs as we deal with many many objects) or the energy to pixel-screw images to death. Plus his settings, you won't get your animation done until you are old and gray. If you watch his lesson on arch viz interiors, you can see that his skills are heavily geared towards product viz. His end result from that lesson was a very flat and uninspiring image. His master lighting lessons have been a massive disappointment so far. The lesson 2 with the iron man bust was just a bit more advanced lesson 1 coke can. Plus the huge delays between lessons, that's getting annoying. But I've derailed the thread.... Quality and realism isn't in some technical setting. You need to understand the technical stuff, but you need to master the artistic side of things. For example, in your animation you have fall-like leaves on the ground yet all of your trees in the scene are full summer green. Then when a car drives over the leaves, they just stay in place like they are made of lead or glued to the road. Those little details, while small, just kill any sense of realism. As viewers we all know what to expect when a car drives over leaves, but when it doesn't happen our brains immediately trigger a sense of falseness in what we are seeing. Scott Sir, I just love your replies so far , As the detailed replies you used to do .. Hmmm ,need a advise from you ,I have started learning architecture photography for staging ,compositions . Alike this can you suggest me how can I improve my artistic vision as here in Delhi (India) usually visualizors don't go so deep in artistic level they just do some diploma for basic knowledge of softwares and start working ,Even I did the same . But now I observed that its a true art and I can't enhance my work without that . You have also replied one of my thread which is on furniture development animation which me and my team colleague Kapil Kapoor tried and we succeeded so far on your given tips ,will definitely share small clip of that Link to comment Share on other sites More sharing options...
kapilkapoor Posted October 2, 2015 Share Posted October 2, 2015 (edited) Scott Sir, I just love your replies so far , As the detailed replies you used to do .. Hmmm ,need a advise from you ,I have started learning architecture photography for staging ,compositions . Alike this can you suggest me how can I improve my artistic vision as here in Delhi (India) usually visualizors don't go so deep in artistic level they just do some diploma for basic knowledge of softwares and start working ,Even I did the same . But now I observed that its a true art and I can't enhance my work without that . You have also replied one of my thread which is on furniture development animation which me and my team colleague Kapil Kapoor tried and we succeeded so far on your given tips ,will definitely share small clip of that Watch "Objects transformation" on YouTube - U can check the link sir. And kindly suggest if there is any mistake in it.. Edited October 3, 2015 by kapilkapoor Link to comment Share on other sites More sharing options...
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