M V Posted October 13, 2015 Share Posted October 13, 2015 I know this is probably a super newbie question, and that's what I am as far as Max goes (coming from a decade of SketchUp VRay use). I have hundreds of max models in a library I have had saved for years from collecting freebies on the web and such. Is there no easy way to get every model to recognize the maps associated with it. Most of the maps are either in the same folder with the file or one subfolder away. I am shocked that Max wont just at least look 1 or 2 subs deep and remap the links itself? Link to comment Share on other sites More sharing options...
RyderSK Posted October 13, 2015 Share Posted October 13, 2015 there are scripts that can mass relink paths without opening the 3dsMax file, seen quite few. But yes, this is quite weak part of 3dsMax. Link to comment Share on other sites More sharing options...
zuwinnadi Posted October 13, 2015 Share Posted October 13, 2015 http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps Link to comment Share on other sites More sharing options...
M V Posted October 13, 2015 Author Share Posted October 13, 2015 I have the script above but that would require me to open each one by one. Correct? Link to comment Share on other sites More sharing options...
M V Posted October 15, 2015 Author Share Posted October 15, 2015 Upon further investigation, I found this http://3d-kstudio.com/product/batch-render-relink/ Which also comes with the Project Manager script which is probably worth the $75 I'm sure. Link to comment Share on other sites More sharing options...
jasonstewart Posted October 24, 2015 Share Posted October 24, 2015 I have the script above but that would require me to open each one by one. Correct? No, simply direct it at a folder that all the maps are within (even several folders deep) and hit relink. Link to comment Share on other sites More sharing options...
RyderSK Posted October 25, 2015 Share Posted October 25, 2015 He meant opening 3dsMax, not individual folders/assets. Relink bitmaps is great script otherwise, but can't batch process files from outside. Link to comment Share on other sites More sharing options...
Morne Erasmus Posted October 27, 2015 Share Posted October 27, 2015 A quick way would be to add the top path to your user paths in max (and make sure you tick "Add Subpaths") The top path could be where ever you're storing your assets for example: c:\years_of_collecting_models If in there you have folders for example "couch", "table1" etc and they contain maps, ticking "add subpaths" in the 1st step would also add these. You only have to do this 1 time. WARNING: Just because it's a quick fix, doesn't mean you should do it like this. You really need to go through each thing and build your asset library from scratch relinking etc as others have suggested. The issue with doing the quick way is, what if between all this junk you have 20 maps all called "wood.jpg". It could be 20 different maps, but max will always use the 1st one it finds in the order of the user paths list. Link to comment Share on other sites More sharing options...
ludnid Posted November 23, 2015 Share Posted November 23, 2015 A quick way would be to add the top path to your user paths in max (and make sure you tick "Add Subpaths") The top path could be where ever you're storing your assets for example: c:\years_of_collecting_models If in there you have folders for example "couch", "table1" etc and they contain maps, ticking "add subpaths" in the 1st step would also add these. You only have to do this 1 time. WARNING: Just because it's a quick fix, doesn't mean you should do it like this. You really need to go through each thing and build your asset library from scratch relinking etc as others have suggested. The issue with doing the quick way is, what if between all this junk you have 20 maps all called "wood.jpg". It could be 20 different maps, but max will always use the 1st one it finds in the order of the user paths list. Or even better, create a textures folder and search those max files for images using file extensions *.jpg, *.png bla bla. Cut all of them to your new folder and simply add that user path in 3dsmax. I find if the textures have the same name especially if they're free assets, its probably the same. These things go around. I only add new paths from specific libraries thereafter else one textures folder satisfies the free assets. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now