yp Posted October 27, 2015 Share Posted October 27, 2015 (edited) Hi, I'd like to achieve this cluster of lamps: I have a model of this lamp already, set up for vray. I'm not very familiar with MassFx, as far as I know it would have been more-or-less easy with the former Reactor tools and rope function, pinning point, simulating the lamps, rigid bodies colliding with other lamps. I found this older script "MassFX Rope" but somehow the rope segments are way too big. I might get closer to something, I'm still figureing out. I think the is some tutorial about how to model a similar lamp out there but I can't remember. Someone has a better idea how I could approach this? *edit*: Ah, Max 2013 Design, no Extension (mParticles) Edited October 27, 2015 by yp Link to comment Share on other sites More sharing options...
John Dollus Posted October 27, 2015 Share Posted October 27, 2015 overkill - just instance and move 'em around. The model is simple and it doesn't have to be that complicated. Link to comment Share on other sites More sharing options...
yp Posted October 27, 2015 Author Share Posted October 27, 2015 Yeah, you're right, it is overkill Was thinking about doing it by hand, even though the bend cables might be a little tedious. I wanted to be kind of free in trying out different lamp counts and variations - and just to know it would be nice too. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now