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According to my calculations, the render time for my shot will last for +3days!!!


adamsayash
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Hi Adams, the vray settings are ok for me, nothing that could increase too much the time of your rendering, but other thing is, what is you PC settings? And is your scene big? or with many lights, reflections and models?

 

Hello Augusto, my PC is Dell XPS - Core i7 - 4GB RAM - Nividia 2GB. The scene is not big, only one interior wall elevation but the materials are heavy with heavy maps. And I'm using vraysun + 2 vraylights + cylinderical vraylight material.

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Well... then i don't know, in your case i would make a checklist, like trying a clay render, then removing the lights, models, ans see where is the problem, save a backup file and literally destroy your scene, or maybe merge the entire scene(which you said is not big) into a new max file. Worked me in my last project.

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Things I noticed.

 

-Low RAM on your machine, so probably an older i7 processor in there.

-Don't use image filtering, not using filtering is similar to what you'll get with Mitchell-Netravali anyways but with some speed increase.

-50 min samples? Why? Do you even know why you set it this way?

-1.5 global suddivs? Why? Just leave it at 1. This multiplies everything in your scene.

-Too low dynamic memory. You need to be at least 80% of your system RAM, not the default 400mb.

-Don't lock the DMC image sampler threshold with the DMC sampler threshold. Can increase render times.

-50 max transparency levels?

-Don't bake AO in with your Irradience map. It looks bad and it takes extra calculation time.

-Why is your light cache set to world if this is a still image?

-You need to check to make sure "Use Light Cache for Glossy Rays" is ON. It's a huge time saver.

 

To put it bluntly, your settings are messy. You need to do some more research in Vray settings.

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Things I noticed.

 

-Low RAM on your machine, so probably an older i7 processor in there.

-Don't use image filtering, not using filtering is similar to what you'll get with Mitchell-Netravali anyways but with some speed increase.

-50 min samples? Why? Do you even know why you set it this way?

-1.5 global suddivs? Why? Just leave it at 1. This multiplies everything in your scene.

-Too low dynamic memory. You need to be at least 80% of your system RAM, not the default 400mb.

-Don't lock the DMC image sampler threshold with the DMC sampler threshold. Can increase render times.

-50 max transparency levels?

-Don't bake AO in with your Irradience map. It looks bad and it takes extra calculation time.

-Why is your light cache set to world if this is a still image?

-You need to check to make sure "Use Light Cache for Glossy Rays" is ON. It's a huge time saver.

 

To put it bluntly, your settings are messy. You need to do some more research in Vray settings.

 

Thank you so much Scott!!! I will take all of this in consideration the next time.

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