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Rhino to Max workflow?


Morne Erasmus
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Hi all

 

Very old threads are suggesting Rhino > dwg and then import the dwg into Max is the best workflow. Any newer info on this?

 

Dwg and 3ds works, I was just wondering if anybody has a "best method" kind of thing that ideally will keep all UVs and bring in the textures etc (keeping in mind I may have to go through a few design iterations by re-exporting the Rhino files

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I've tried loads of things, settled on:

1. Export to dwg, make sure Rhino converts all geometry to meshes in the export options. I usually set the quality / density all the way up. Seems to do a better job of meshing Rhino models than Max.

2. In Max, apply a UVW Mapscaler modifier, set it to 1m.

3. I often use auto edge to clean up the viewport.

Everything is mapped Real-World Scale and on layers, but I've had no luck keeping the link live or grabbing textures.

Edited by sjmoir
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