adamsayash Posted November 10, 2015 Share Posted November 10, 2015 Hello everyone! I have a collection of complete interior scenes. when I'm in the designing process I usually copy and paste some interior facades from different scenes and make them compatible to my client's plan, walls and etc. The problem is: I don't feel the ownership of the final product! Thus, Could I attach my final product (which I copied and pasted 90% of it) into my portfolio saying that's my design and scene? and when could I say that "this design and this scene are purely mine from A-Z" ? Link to comment Share on other sites More sharing options...
adamsargeant Posted November 10, 2015 Share Posted November 10, 2015 Do you mean you have downloaded/purchased a load of interior stuff and you copy/paste it between different scenes... (A chair for example) If you have purchased then you have also purchased the right to use it whenever you wish... Freeware? Check disclaimer by author. I have recently had a similar dispute with the architect practice i work for. I have been taking designs which i have been part of home with me and proceeded to model/texture/render them. All in my own time all on software I own. Does that mean the practice i work for can 'expect' to use the images to promote themselves, despite the work being done my me in my own time etc? I don't know.. Maybe. The resolution? We both agreed that i must be asked first and then once i grant that, both my name and their company logo must be present on the image. What they cannot do is sell that image to the client of the rendered scheme. No chance! Promoting the company to new clients, sure. In short. I highly doubt any scene is ever 100% your own. There will always be a texture or a model in the scene which you did not photograph/model. Put whatever you want in your portfolio as long as you have done it within legal software and your time. Link to comment Share on other sites More sharing options...
adamsayash Posted November 10, 2015 Author Share Posted November 10, 2015 Do you mean you have downloaded/purchased a load of interior stuff and you copy/paste it between different scenes... (A chair for example) If you have purchased then you have also purchased the right to use it whenever you wish... Freeware? Check disclaimer by author. I have recently had a similar dispute with the architect practice i work for. I have been taking designs which i have been part of home with me and proceeded to model/texture/render them. All in my own time all on software I own. Does that mean the practice i work for can 'expect' to use the images to promote themselves, despite the work being done my me in my own time etc? I don't know.. Maybe. The resolution? We both agreed that i must be asked first and then once i grant that, both my name and their company logo must be present on the image. What they cannot do is sell that image to the client of the rendered scheme. No chance! Promoting the company to new clients, sure. In short. I highly doubt any scene is ever 100% your own. There will always be a texture or a model in the scene which you did not photograph/model. Put whatever you want in your portfolio as long as you have done it within legal software and your time. I agree with you. Thanks ! Link to comment Share on other sites More sharing options...
adamsargeant Posted November 10, 2015 Share Posted November 10, 2015 I agree with you. Thanks ! Look at this way Adams, You are not selling the images for profit therefore copyright barely applies. As long as you sourced any content within the image legally then you're good. Only if you use somebody elses actual image would you be in the wrong. Link to comment Share on other sites More sharing options...
adamsayash Posted November 10, 2015 Author Share Posted November 10, 2015 Look at this way Adams, You are not selling the images for profit therefore copyright barely applies. As long as you sourced any content within the image legally then you're good. Only if you use somebody elses actual image would you be in the wrong. Yeah, sure Adam. I couldn't use somebody's else image. Also we sell the final 3Ds Max rendered shot as a separate product (working and shop drawings have their separate price). The issue that I was afraid of that I might use TOO many objects from the same scene and make it fit to mine! but as you said "As long as you sourced any content within the image legally then you're good" I feel better now ) Link to comment Share on other sites More sharing options...
adamsargeant Posted November 10, 2015 Share Posted November 10, 2015 Yeah, sure Adam. I couldn't use somebody's else image. Also we sell the final 3Ds Max rendered shot as a separate product (working and shop drawings have their separate price). The issue that I was afraid of that I might use TOO many objects from the same scene and make it fit to mine! but as you said "As long as you sourced any content within the image legally then you're good" I feel better now ) I sometimes wonder How good the market is for people who make these objects? Some of the objects i see for sale are just sheer quality but of course price reflects. If time allowed, Would it be good to create your own entourage that you could not only include in your images, but also sell. Made once, sold infinite. Not you personally, but as a general note. Something i might look at when i get in to the CGI scene (and out of architecture). Link to comment Share on other sites More sharing options...
notamondayfan Posted November 11, 2015 Share Posted November 11, 2015 I sometimes wonder How good the market is for people who make these objects? Some of the objects i see for sale are just sheer quality but of course price reflects. If time allowed, Would it be good to create your own entourage that you could not only include in your images, but also sell. Made once, sold infinite. Not you personally, but as a general note. Something i might look at when i get in to the CGI scene (and out of architecture). For me this is what I do. I find modelling easy and fast, so modelling props for an interior is straight forward, and once modelled it's mine, and I will re-sell on my Turbosquid account. Link to comment Share on other sites More sharing options...
adamsargeant Posted November 11, 2015 Share Posted November 11, 2015 For me this is what I do. I find modelling easy and fast, so modelling props for an interior is straight forward, and once modelled it's mine, and I will re-sell on my Turbosquid account. This seems a no brainer really. You model because your scenes/clients require as such and then you can share with others who may find of interest. Nobody may buy everything you make but you've already made your time back by using it in scenes for clients. Thanks Link to comment Share on other sites More sharing options...
notamondayfan Posted November 11, 2015 Share Posted November 11, 2015 Yes exactly, and it's a nice little bonus after a few months. Last month I had a good month and made $100+ from doing nowt, which covers my dropbox fees for a year! Some months are less rewarding, maybe only $20, but then again I don't have that many items on my store. The real bottle neck with re-selling models is making sure everything is correct, and the materials / textures you use aren't part of a paid collection, which we all use in our work. If I know I'm planning on re-selling something I'll make it with my own textures, or free ones (cgtexture.com for example). Dean Link to comment Share on other sites More sharing options...
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