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This is my fourth interior scene so I'd like to hear your criticism!


adamsayash
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I found some problems like:

 

1- The Vray light material is black (even if I increased its multiplier + emit both sides)! so I added lens filter from PS on each spot light afterwards.

 

2- The Vray physical camera is upside down!

 

3- sometimes I wanted to centralized the camera in the middle of the scene but I didn't know how to do it.

 

4- The camera sometimes has the perspective view even after using G.Vertical & horizontal!

 

-- The images are in low quality for faster uploading --

HIGHER QUALITY: https://www.behance.net/gallery/31169015/Dinning-room_02

 

Thanks!!

1- Plan.JPG

2- View_01.JPG

3- View_02.JPG

4- View_03.JPG

5- View_04.JPG

6- View_05.JPG

Edited by adamsayash
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Hey Adams, let's go!

 

1 - Yeah, keep using photoshop on the spotlights

 

2 - Why?

 

3 - You can do this using midpoint snap, which you can allow clicking with the wight button on the snap icon, selecting the camera and the target (separately) and snapping on the center of the table, or the wall. Or you can change the XYZ coordinates below the viewports.

 

One more thing, i think oyur dishes have backfaces or the meshes are coliding, try to flip the faces and move the to slightly don't touch each other.

 

Good luck!

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Hey Adams, let's go!

 

1 - Yeah, keep using photoshop on the spotlights

 

2 - Why?

 

3 - You can do this using midpoint snap, which you can allow clicking with the wight button on the snap icon, selecting the camera and the target (separately) and snapping on the center of the table, or the wall. Or you can change the XYZ coordinates below the viewports.

 

One more thing, i think oyur dishes have backfaces or the meshes are coliding, try to flip the faces and move the to slightly don't touch each other.

 

Good luck!

 

Thank you so much

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Hey Adams, let's go!

 

1 - Yeah, keep using photoshop on the spotlights

 

2 - Why?

 

3 - You can do this using midpoint snap, which you can allow clicking with the wight button on the snap icon, selecting the camera and the target (separately) and snapping on the center of the table, or the wall. Or you can change the XYZ coordinates below the viewports.

 

One more thing, i think oyur dishes have backfaces or the meshes are coliding, try to flip the faces and move the to slightly don't touch each other.

 

Good luck!

 

They're the new glowing dishes you can get from IKEA, you have not seen them yet? :D

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Thankfully neither do we :) Nice images however, Adams. Good texturing to the table. Dark wood is one i struggle with.

 

Thanks :)) but to be honest I didn't create that material, It was embedded with the model. Regardless the render, what do you think of the design Adam ?

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Thanks :)) but to be honest I didn't create that material, It was embedded with the model. Regardless the render, what do you think of the design Adam ?

 

I quite like the design. The space gives off a warm feel which would be nice to eat in. Maybe alter composition in some shots. Its seems symmetry has been desired but not quite executed?

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I found some problems like:

 

1- The Vray light material is black (even if I increased its multiplier + emit both sides)! so I added lens filter from PS on each spot light afterwards.

 

2- The Vray physical camera is upside down!

 

3- sometimes I wanted to centralized the camera in the middle of the scene but I didn't know how to do it.

 

4- The camera sometimes has the perspective view even after using G.Vertical & horizontal!

 

-- The images are in low quality for faster uploading --

HIGHER QUALITY: https://www.behance.net/gallery/31169015/Dinning-room_02

 

Thanks!!

 

Use Rule of thirds for camera position :)

http://www.cg-blog.com/index.php/2011/07/05/rule-of-thirds-3ds-max.htm

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