maxcaulfield Posted November 13, 2015 Share Posted November 13, 2015 Hello, i'm facing this problem in the render of my scene.. i have random black buckets in the area around the window.. all this started when i added a texdirt map in the diffuse channel of my walls texture. Also it happens when i have ambient occlusion enabled. It seems to be a problem related ti ambient occlusion or dirt effect.. If i disable ambient occlusion AND texdirt map then the render is fine. But in other scenes, i always used ambient occlusion and i never had this problem so it's something related to this scene. Link to comment Share on other sites More sharing options...
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