mikekime Posted November 15, 2015 Share Posted November 15, 2015 Hi. I am trying some experiments out and It looks like I'm having difficulty getting the VRaySkinMtl to shade the model nicely. Here is my test case. I have set up a very basic scene and tried VRayMtl with the normal map (using Normal Bump and override 1.0 gamma). The results look quite good from what I can tell. (final render is very similar to high poly model with same material minus normal) I do this exact same setup with VRaySkinMtl and the effect is drastically lessened (features disappear). I have tried cranking it up really high (over 100) but the effect only seems to change in the reflection and not in the shade. If I bring in the high poly model that was used to make the normal map and apply a raw (no normal bump at all) VRaySkinMtl to it it looks how I want the normal bump to look (and also similar-ish to the afformentioned VRayMtl test). I understand SSS and physical rendering is going to alter things but I think there is more to it in this case especially since the high poly model looks so different than the Normal Mapped lower poly version. What can I do to fix this? I have also tried using Vrays "VRayNormalMap" in the bump slot and it is exactly the same. Thanks. Link to comment Share on other sites More sharing options...
mikekime Posted February 29, 2016 Author Share Posted February 29, 2016 I'm still having trouble with this. I don't know how to get or crank up the shading effect the normal map gives inside a VRAYSkinMtl. In a normal VrayMtl it shades exactly how you would expect. When I copy this system over to the Skin material the effect only happens on reflections. The actual "shade" doesn't seem to change. Is there anything I can do about this for the render (not inpost work)? thanks. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted February 29, 2016 Share Posted February 29, 2016 When you have a normal map you should insert it into a vraynormalmap map that then goes into the bump slot of your material. What you could try to do, is see if you can put your material into a vraybumpmtl, and then use the normal map as added bump? Link to comment Share on other sites More sharing options...
mikekime Posted March 1, 2016 Author Share Posted March 1, 2016 Thanks Nicolai. I like how that VrayBumpMtl works. So doing some tests it could be the problem is in some numbers i have going on in some of my SSS materials. May be how much the reflection is cranked up vs how much SS radius (heavy SS). Basically you get a lot of visual detail in the reflection but the shading areas (for lack of a better way to describe it) kind of disappear. Best guess is the radius. thanks Link to comment Share on other sites More sharing options...
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