christosviskadourakis Posted November 25, 2015 Share Posted November 25, 2015 (edited) Hello! I have downloaded a free bed model and I have imported it (as fbx) into my scene. I am using mental ray and although in my viewport is looking great, it shows up like corrupted in the rendered image. Please have a look at my attatchment and give me your advice. *I haven't applied UV mapping in this image. However, I tried and the result was the same Edited November 25, 2015 by christosviskadourakis Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 25, 2015 Share Posted November 25, 2015 put a material overwrite in the whole scene and render again, if still looks bad, then it is the geometry, maybe smooth groups. If the render look fine, then it is a mapping problem, Scale or normals. Link to comment Share on other sites More sharing options...
christosviskadourakis Posted November 25, 2015 Author Share Posted November 25, 2015 It's the geometry. But I am afraid that smooth is not the answer here as I have tried to smooth it with no results. Thank you for your replay Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 25, 2015 Share Posted November 25, 2015 sometimes geometry get corrupted when export or import to 3D Max. Try this, select the geometry and apply a edit mesh modifier, do not right click and transform, please the edit mesh in the modifier stack. if problem still you can place 2 normal modifier in top. when mesh is fixed, you can collapse everything if you like. you can also select all edges and under edges sub object, select auto edge. Link to comment Share on other sites More sharing options...
christosviskadourakis Posted November 26, 2015 Author Share Posted November 26, 2015 Have I done something wrong? I have just put 3 modifiers. One "edit mesh" and two "normals modifier". Still no result as you see. In between, I have found the solution. I have exported the bed as DWG and re-imported as DWG. This does the job but then you have too apply materials' UV (while in the FBX you just drag and drop the material and it's ready to go). There must be an easier solution Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 26, 2015 Share Posted November 26, 2015 I think the problem can be that when modeling this bed, turbo smooth was used or any similar depending of the 3d software, then when exported it didn't translate right. One easy fix is check the smoothing groups in the FBX importer for Max. The the geometry should display fine and render fine, still the geometry won't be very smooth, you can place a turbo smooth or smooth modifier in top and that should work. Tried here and it work fine. Fco. Link to comment Share on other sites More sharing options...
christosviskadourakis Posted November 26, 2015 Author Share Posted November 26, 2015 Thank you very much! I will test it while I have some time! Thank you again! Christos Link to comment Share on other sites More sharing options...
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