casperholm Posted November 28, 2015 Share Posted November 28, 2015 I love this and thought it would be pretty easy style to recreate in sketchup. But the crispness indicates that it was exported from SU as vector and the shadows where added in PS afterwords. Now I realise that the shadows inside folds and boxes had to come out of the rendering... or what? What do you guys think? was it made in SU or an other vehicle? http://www.designboom.com/cms/images/user_submit/2012/04/eoa11_diagrams.jpg Link to comment Share on other sites More sharing options...
kevinolsen Posted January 5, 2016 Share Posted January 5, 2016 Vector export + ambient occlusion pass merged in Ps. This works for me. Sent from my Nexus 5 using Tapatalk Link to comment Share on other sites More sharing options...
Chris MacDonald Posted January 5, 2016 Share Posted January 5, 2016 Do you do your AO pass in sketchup, or export to max? if you export how do you maintain the exact same camera position/FOV, etc? Link to comment Share on other sites More sharing options...
kevinolsen Posted January 5, 2016 Share Posted January 5, 2016 I align then manually unfortunately, but it's not that big of a deal. AO pass is super fast so do it high enough resolution to make aligning it easier. Sent from my Nexus 5 using Tapatalk Link to comment Share on other sites More sharing options...
conrad8 Posted January 28, 2016 Share Posted January 28, 2016 How do you vector export? Is this through Vray, Mental Ray or standard Scanline? is there a tutorial somewhere? Help most appreciated Link to comment Share on other sites More sharing options...
danweisbard Posted January 28, 2016 Share Posted January 28, 2016 If you have Vray... Ambient occlusion (vray dirt) + Vray edges texture. Alternatively in mental ray you can do a contour render. Just render the geometry with edges texture (black on white) on a surface shader and in Photoshop multiply the AO pass on top. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted January 29, 2016 Share Posted January 29, 2016 None of the above. Sketchup is used for vector export. I'm not aware of it being possible with 3DSmax? You could easily do similar with a VrayToon pass, but it will be raster not vector. Link to comment Share on other sites More sharing options...
nicolacandussi Posted July 15, 2016 Share Posted July 15, 2016 (edited) Hello there! Take a look at Ambient Occlusion and SketchFX for simple projects. You can find them here. Ambient Occlusion makes it easier to do photorealistic 3d renderings and SketchFX lets you cartoon, pencil, watercolor and other styles. Plus they have other features for rendering like camera effects that might give you your desired output. Good luck! Edited August 4, 2016 by nicolacandussi Link to comment Share on other sites More sharing options...
casperholm Posted April 21, 2017 Author Share Posted April 21, 2017 How do you vector export? Is this through Vray, Mental Ray or standard Scanline? is there a tutorial somewhere? Help most appreciated Yeah a tut would be highly appreciated... :-D Link to comment Share on other sites More sharing options...
ludnid Posted April 21, 2017 Share Posted April 21, 2017 I've done the same with sketchup....and quite easily once you download the [sU]ch plugin from sketchucation which is a free tool. You can then export your line passes, clay renders without really rendering into photoshop at whatever resolution you desire. Blur the line pass in photoshop for the ambient occlusion effect and you're done. Link to comment Share on other sites More sharing options...
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