thorsten hartmann Posted December 7, 2015 Share Posted December 7, 2015 (edited) Edit: new MILA Library at 25.12.2015 download here www.infinity-vision.de/uploads/MILA_Libary_3dsmax2016.zip . No EXE File, only copy and finish. Please read the install text. MILA at 3dsmax2016 is finish. here the new Paket! Arch&Design vs MILA! The Mila Paket (Shader Utilities + Render Optimizer) is finish and no Errors. I am happy. - Render Optimizer V5 is for MILA, and all works. - Shader Utilities at 3dsmax2016 works with MILA 100%. Why MILA? Look... download Render Optimizer: http://www.infinity-vision.de/software/render-optimizer/ download:Shader Utitities: http://www.infinity-vision.de/software/shader-utilities/download-free-version/ Pro-User sende my please a e-mail for updating! Edited December 25, 2015 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted December 7, 2015 Author Share Posted December 7, 2015 (edited) and the list of Materials and Shaders. Edited December 10, 2015 by thorsten hartmann Link to comment Share on other sites More sharing options...
SgWRX Posted December 8, 2015 Share Posted December 8, 2015 can someone explain to me: MILA materials - wtf?! this is new? MDL materials - this is only with iray+ right? IRAY materials - this is old and outdated, going away? MIA materials - is this "arch & design" in current max? thanks! Link to comment Share on other sites More sharing options...
thorsten hartmann Posted December 8, 2015 Author Share Posted December 8, 2015 Hi, my english is very poor. here the text from Remydrh ( User on NVIDIA-Forum) Why MILA? (MILA based on MDL) Older materials have a few issues: --Not easily layered or if they are layered they are very inefficient. This means running light loops, samples, etc, once for each material connected. This means huge render times. --Not physically based when layered, they break essentially --Not portable from package to package --Hacks used to speed up renders are non-physical and are a lot of work to tweak and tune. --Black-box rendering, the core has no idea what's going on when a ray gets handed to the older materials, it cannot optimize. MDL exists in the core and allows things like automatic optimization, fewer controls, and physical layering. It's just easier with fewer controls and physical by default. Here's the official site for learning how to make MDL and understand it from scratch, but many applications using MDL (Iray, Bunkspeed, Substance, etc) come with their own, you don't have to author them yourself: http://mdlhandbook.com/ Link to comment Share on other sites More sharing options...
SgWRX Posted December 9, 2015 Share Posted December 9, 2015 thanks! Link to comment Share on other sites More sharing options...
thorsten hartmann Posted December 10, 2015 Author Share Posted December 10, 2015 Hi Guys + Girls, here e new Example why i prever MILA. Sometimes look a normal Shading easy, but if you want it 100% correct need you more Details. JOB: Create a old Wood that have a thin pain on the surface. - the first layer is a diffuse reflection with a Bump Wood Texture. - the second layer is a glossy reflection with a noise bump - third layer is a specular (sharp) reflection without bump. PS: you can right mouse click on all Images,and open in a new windoow for higher resolution. Perfect Material Controlling complex Wood Shader Tree Previews Testrendering mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted December 23, 2015 Author Share Posted December 23, 2015 (edited) OK this is my last Mila Posting at this Year. :keenly: Hi Guys & Girls, MILA: Ceramic/Porcelain and Plastic/Vinyl have now Subsurface Scattering For Close up Rendering, i need more realistic details, and have added Scattering to Ceramic and Plastic Pro-Materials. MILA Scatter don´t need a lightmap. Please use RIGHT MOUSE CLKICK and save the Image for better Resolution. Please download Shader Utilties at 3dsmax2016. I have update for 20 Minutes. Same build same link. donwload: http://www.infinity-vision.de/…/shad…/download-free-version/ have fun! Edited December 23, 2015 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted December 26, 2015 Author Share Posted December 26, 2015 Ok this is the live! Jonathan Bäcker have wrote a new DLL (3dsmax2106) for MILA Render Elements, and now have we all Render Elements for MILA, and more. Second i have programming a new Material: MILA Microfaced. download libray (26.12.2016) without EXE-File here: http://www.infinity-vision.de/uploads/MILA_Libary_3dsmax2016.zip MILA: Microfaced Material ( good for Carbon ) MILA Render Elements and more... have fun! mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted December 28, 2015 Author Share Posted December 28, 2015 (edited) Happy New Year! This Image is 100% MILA - mental ray. At January gives two important Workflow Tutorials (Lights + Render Settings), and than can you delete Vray, Arnold, Octane, Corona and Iray+ from your Harddisk. PS: the small Highlight are Specular Highlights! MILA can calculate the shape of the light for Specular Lights. That is amazing new, and give your Image a very realistic tuch. mfg hot chip Edited December 28, 2015 by thorsten hartmann Link to comment Share on other sites More sharing options...
ralphdecapite Posted February 9, 2016 Share Posted February 9, 2016 Happy New Year! This Image is 100% MILA - mental ray. At January gives two important Workflow Tutorials (Lights + Render Settings), and than can you delete Vray, Arnold, Octane, Corona and Iray+ from your Harddisk. PS: the small Highlight are Specular Highlights! MILA can calculate the shape of the light for Specular Lights. That is amazing new, and give your Image a very realistic tuch. mfg hot chip Still waiting for workflow tutorials ..... Link to comment Share on other sites More sharing options...
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