luisguimaraes Posted December 11, 2015 Share Posted December 11, 2015 Hello, I'm making a simple VrayMtl Material, Diffuse to Black and Refrack to white. It should be transparent, but it's not working. I enable GI, and set irradiance map and light Cache The object are 2 simple planes. Can you help me?? The image have the result with a simple MTL material and without the object. Thanks in advance for help me Link to comment Share on other sites More sharing options...
augustobohm Posted December 11, 2015 Share Posted December 11, 2015 Did you checked your geometry? Maybe flipped faces? Link to comment Share on other sites More sharing options...
luisguimaraes Posted December 11, 2015 Author Share Posted December 11, 2015 Did you checked your geometry? Maybe flipped faces? Yes was a flipped face problema. An error on the import of the object. Thanks a lot Obrigado Link to comment Share on other sites More sharing options...
augustobohm Posted December 11, 2015 Share Posted December 11, 2015 If you are brazilian: Pensei nisso... eu sempre me confundo quando seleciono o elemento do vidro e as faces aparecem viradas, quando na verdade estão certas. Isso me irrita. If you are not brazilian: I thought it could eb that.... I always confuses myself when i select the glass element and the faces shade like it was backwards, but they are correct. It pisses me off. Link to comment Share on other sites More sharing options...
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