scottfolts1 Posted December 11, 2015 Share Posted December 11, 2015 I've been asked to gather both examples and methods for assembling a large scale virtual building tour. The content will be all max/vray. I'm looking for ideas more current than linked panos & QTVR, but not heavy programming. Touchscreen? ipad w/ apple TV to large screen? Unity/Unreal solution probably won't work, because of VERY large dataset. (think aero manufacturing) All ideas/examples are welcome. Link to comment Share on other sites More sharing options...
philippelamoureux Posted December 12, 2015 Share Posted December 12, 2015 (edited) Like a 360 VR movie where the camera explore the building? Call a renderfarm to have them prepare their computers! A guy even managed to do it in Ue4 . The camera follow a pre-determined path but you can look around 360 and it's in vr, so you can use a google cardboard for example. Default image res is 2048x2048 per eye but if you edit ue4 source code you can raise it to 4096x2048 per eye!!!! Eats ram like a mofo apparently but you don't have any render time :-) Well, kind of. Not gonna cost much at least! Method : https://forums.unrealengine.com/showthread.php?72296-360-StereoPano-Export-Method This is another example : If the model is already vray and you have a good rendering budget, probably easier to go with the 1st solution. Edited December 12, 2015 by philippelamoureux Link to comment Share on other sites More sharing options...
beestee Posted December 17, 2015 Share Posted December 17, 2015 A few options out there, none particularly cheap: http://mylumion.com/ https://www.cl3ver.com/ http://twinmotion.abvent.com/bimmotion/ Link to comment Share on other sites More sharing options...
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